Didact2805 Posted July 7, 2012 Share Posted July 7, 2012 Hello again Can some body give me some instructions on how to package scripts and exporting it with the mod? Players trying out the mod have reported issues with the mod not working, opening the mod up at another computer the script was lost and instead read 'CODE COULD NOT BE READ etc', to be more specific they're actually papyrus fragments used within quests... Thank you Link to comment Share on other sites More sharing options...
gasti89 Posted July 7, 2012 Share Posted July 7, 2012 To be able to read your scripts in the CK, they need the source scripts. If you're releasing the mod in loose files, pack the whole script folder (so also the source folder). If you're using BSA, read this. I haven't packed anything yet, but from what i remember it should explain how to pack scripts too http://www.creationkit.com/Archive.exe Link to comment Share on other sites More sharing options...
Didact2805 Posted July 7, 2012 Author Share Posted July 7, 2012 Hmm how are they named? Are they named after the scripts I've created? If so I can't find them. I didn't create the scripts though, as in I didn't go to the CK and specifically created a script, these scripts were added as papyrus fragments attached to quests I hope I'm making sense, I'm bad at explaining stuff... Link to comment Share on other sites More sharing options...
gasti89 Posted July 7, 2012 Share Posted July 7, 2012 Fragments are simply part of scripts attached to another script. If they are all quest fragments, you can see all of them if you go in your quest ---> scripts. You can se a QFxxxxxxxxxx. If you click edit source you can see there all your fragments. Dialogue fragments don't have a big script that gathers them. By the way, answering to your question, the source version of your compiled script has exactly the same name. The only dfference is the extension, PSC for source, PEX for compiled. Among your PEX scripts you can see a number of QFxxxxxxxx wich are the quest fragments, while the TIFxxxxxx are dialogue fragments, and SFxxxxx are scene fragments. Link to comment Share on other sites More sharing options...
Didact2805 Posted July 7, 2012 Author Share Posted July 7, 2012 (edited) Thanks! That helps a lot! I have a fairely good idea what to do now! Many thanks again... EDIT: Hey Is it ok if you help me again? Packaging the scripts used by the mod into a bsa doesnt seem to work still on other computers, im going to try an unpackaged version so hopefully itll work. Edited July 7, 2012 by ScannerLegend Link to comment Share on other sites More sharing options...
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