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Custom ini confusion on Archive section


sloejack

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Having recently gotten into making quality of life adjustments using mods I'm curious about the differences in:

SResourceArchiveList2

sResourceArchive2List

sResourceIndexFileList

 

does it matter which ones have the ba2 files listed in them? Here's what mine currently looks like as my point of reference:

[Archive]
SResourceArchiveList2 = SeventySix - Animations.ba2, SeventySix - EnlightenInteriors.ba2, SeventySix - GeneratedTextures.ba2, SeventySix - EnlightenExteriors01.ba2, SeventySix - EnlightenExteriors02.ba2, BetterInventory.ba2, Glow.ba2, Glowing Screws.ba2, Glowing Holotape.ba2, BagGlow.ba2
sResourceIndexFileList=SeventySix - Textures01.ba2, SeventySix - Textures02.ba2, SeventySix - Textures03.ba2, SeventySix - Textures04.ba2, SeventySix - Textures05.ba2, SeventySix - Textures06.ba2, UHDmap.ba2
sResourceArchive2List = SeventySix - ATX_Main.ba2, SeventySix - ATX_Textures.ba2, MapVendors.ba2, PerkLoadoutManager.ba2

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In case any one else comes across this - it seems a few weeks ago the trend was to use sResourceArchiveList2 but has shifted to sResourceArchive2List. Both seem to serve the same function but I ended up moving my mods to the ..2List and removing the line for ...List2

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I tried every combo of how you've listed everything above, and my atom shop items are still showing up invisible as long as I have [archive] listing ANY mods at all. Any solution? This is what mine looks like currently:

[Controls]
fMouseHeadingXScale = .021
fMouseHeadingYScale = .03738
bMouseAcceleration=0
[Archive]
SResourceArchive2List = SeventySix - Animations.ba2, SeventySix - EnlightenInteriors.ba2, SeventySix - GeneratedTextures.ba2, SeventySix - EnlightenExteriors01.ba2, SeventySix - EnlightenExteriors02.ba2, SeventySix - Textures01.ba2, SeventySix - Textures02.ba2, SeventySix - Textures03.ba2, SeventySix - Textures04.ba2, SeventySix - Textures05.ba2, SeventySix - Textures06.ba2, ATX_Main.ba2, SeventySix - ATX_Textures.ba2, Glow.ba2, ModernScopes.ba2, BagGlow.ba2, BobbleGlow.ba2, CapsTin.ba2, Recon Scope to Rifle Scope Mesh Replacer.ba2, PerkLoadoutManager.ba2

Do I keep some in the IndexFileList? Is there something else I need to do? This has been happening since the Dec 11 patch for me.

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I am in no way an expert or even truly knowledgeable about how the configuration files work. I have 3 mods that I use at the moment, one is the High contrast map UHDmap.ba2, the Perk Loadout manager PerkLoadoutManager.ba2, and better inventory BetterInventory.ba2. If I wasn't using any mods the [Archive] section wouldn't exist.

 

I don't have the issue you're describing so for what it's worth, here is my Fallout76Custom.ini:

[Display]
bFull Screen=1
bFullScreen=1
bBorderless=0
fDefault1stPersonFOV=90.00
fDefaultWorldFOV=90.00
fDOFBlendRatio=0
fDOFMinFocalCoefDist=999999
fDOFMaxFocalCoefDist=99999999
fDOFDynamicFarRange=99999999
fDOFCenterWeightInt=0
fDOFFarDistance=99999999
sAntiAliasing=FXAA
[ImageSpace]
bDoDepthOfField=0
bDoRadialBlur=0
iRadialBlurLevel=0
bMBEnable=0
bLensFlare=0
bScreenSpaceBokeh=0
bDynamicDepthOfField=0
[SaveGame]
fAutosaveEveryXMins=2.0000
[Controls]
fMouseHeadingXScale = .021
fMouseHeadingYScale = .03738
bMouseAcceleration=0
[Grass]
iMinGrassSize=1
bAllowCreateGrass=0
[Pipboy]
fQuickBoyEffectColorR=0.5000
fQuickBoyEffectColorG=0.0000
fQuickBoyEffectColorB=1.0000
[Archive]
sResourceIndexFileList = SeventySix - Textures01.ba2, SeventySix - Textures02.ba2, SeventySix - Textures03.ba2, SeventySix - Textures04.ba2, SeventySix - Textures05.ba2, SeventySix - Textures06.ba2, UHDmap.ba2
sResourceArchive2List = SeventySix - ATX_Main.ba2, SeventySix - ATX_Textures.ba2, BetterInventory.ba2, PerkLoadoutManager.ba2

Edited by sloejack
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