reaper9111 Posted July 7, 2012 Share Posted July 7, 2012 Hey guys,Here's a script attach to an actor, this script is to update the quest when he die, would it be possible to add a command to enable this actor (he's initially disable) when the quest is at stage 10 ? (in the same script, and keeping the quest update command at the same time) ? Scriptname RDTMainQuestBethzedaScript extends ObjectReference Quest Property RDTMainQuestBethProperty Auto Event OnDeath(Actor Killer) RDTMainQuestBethProperty.SetObjectiveDisplayed(20) RDTMainQuestBethProperty.SetStage(20) EndEvent Thanks Reaper Link to comment Share on other sites More sharing options...
gasti89 Posted July 7, 2012 Share Posted July 7, 2012 Make this actor an alias (mark allow disabled) Then go to the stage 10 fragment and write Alias_myAlias.GetReference().Enable() Link to comment Share on other sites More sharing options...
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