DesertEaglePWN Posted July 7, 2012 Share Posted July 7, 2012 (edited) Hey everybody, I'm pretty new to the forum although I have been working with my brother (User: Gargion) on a fully voiced quest mod and dungeon. I'm posting to get some answers and hopefully put this out there as a source of help for those with similar issues. So here's the story. One night my brother went in and fixed a bunch of scene and quest issues we's been having. He saved and created a backup that night. The next morning I continue; testing the quest and scene to see what changes were made. Everything is okay. I make another backup (to be safe) and began working on one of our cells (cluttering and that mess...) and after about three minutes decide to load my backup instead of manually deleting what I had. (I know I shouldn't have done it.) Long story short - I don't know exactly what happened - once I was done working for the day the scene changes that had been made were gone, but all my changes were there. I must have loaded the wrong backup. I then proceed to open my brother's backup and copy my updated cell into the .esp where the scene/quest changes were made. After my splicing everything seems to work okay, however there is a notable issue. After visiting my copied cell (coc MOD1HallsofInsecurity) I cannot return to a specific point in Whiterun using the coc command (coc WhiterunPlainsDistrict02.) I am not sure if this is the result of my tinkering or what, however, the problem only persist once per load (That is while visiting my cell and using the coc command to Whiterun the command will execute properly the first time. Punching in the command a second time successfully loads the Whiterun cell and everything is working again. Any help or insight would be greatly appreciated. Additional Information: Process for copying the cell Opened Creation KitLoaded Skyrim.esm and Update.esmLoaded MOD1Q.esp (the duplicated cell's original .esp) and Test.esp (a temporary .esp used to store the cell) with Test.esp being the active file. * I did this because a direct move results in duplicates of all cells as the original and target plugins are both iterations of the same file (one was a backup)Duplicated MOD1HallsofInsecurity (duplicated cell) and renamed to MOD1TempSaved to Test.espLoaded Test.esp as active fileRendered Cell MOD1Temp to clarify cell transfer.*No Problems Loaded MOD1QAlt.esp (duplicated cell's destination) and Test.esp with Mod1QAlt.esp as the active fileDeleted MOD1HallsofInsecurityRe-Loaded MOD1QAlt.esp (duplicated cell's destination) and Test.esp with Mod1QAlt.esp as the active fileRenamed MOD1QTemp to MOD1HallsofInsecuritySaved to MOD1QAlt.espLoaded MOD1Q.esp as active fileRendered Cell MOD1HallsofInsecurity to clarify cell transfer.Saved to MOD1QAlt.espRenamed .esp files*"MOD1Q.esp" to "MOD1QMain.esp" and "MOD1Alt.esp" to "MOD1Q.esp" to match .bsa Tested*No problems except what is listed above. Edited July 7, 2012 by DesertEaglePWN Link to comment Share on other sites More sharing options...
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