FirstVaultDweller Posted December 14, 2018 Share Posted December 14, 2018 (edited) Hi all, I found out now that you don't need custom nif files to change textures in CK.(i can now get rid of unnecessary files before i upload my mod) :smile:So learned how Material Swap works, i managed to make a Material Swap for all my objects.After that i applied all my Material Swaps to all my objects and all worked fine except one (maybe cuz has no original Material) :confused:Does anyone knows why i can't choose my Material Swap for this specific object (Shelf_Big_Wood_HalfLength) or do i have to use a custom nif file? :confused: Here i have screenshots of one working and one not working object: > Working. > Not working. Edited December 14, 2018 by H3S Link to comment Share on other sites More sharing options...
FirstVaultDweller Posted December 15, 2018 Author Share Posted December 15, 2018 Anyone any idea what the BGSM file path is for the static object 'Shelf_Big_Wood_HalfLength' is ?It must be somewhere where else it get's the texture from ...really strange ... :confused: Link to comment Share on other sites More sharing options...
FirstVaultDweller Posted December 15, 2018 Author Share Posted December 15, 2018 (edited) Can anyone please tell me if it is possible to material swap on this specific object 'Shelf_Big_Wood_HalfLength' ? :confused: if not than i have to use a custom nif file and can carry on. Thnx :thumbsup: Edited December 15, 2018 by H3S Link to comment Share on other sites More sharing options...
SkebMick Posted December 15, 2018 Share Posted December 15, 2018 While most objects in Fallout 4 use material files, some don't and instead the texture is specified in the object's nif like with Skyrim. That's probably the case here. Link to comment Share on other sites More sharing options...
FirstVaultDweller Posted December 16, 2018 Author Share Posted December 16, 2018 (edited) While most objects in Fallout 4 use material files, some don't and instead the texture is specified in the object's nif like with Skyrim. That's probably the case here. Thanks for clarifying , so ill use a custom nif file than. :thumbsup: Edited December 16, 2018 by H3S Link to comment Share on other sites More sharing options...
langnao Posted December 16, 2018 Share Posted December 16, 2018 If u look at the nif, its not using material file but directly pointing to those texture files. U can edit the nif to point to a material file ... Link to comment Share on other sites More sharing options...
FirstVaultDweller Posted December 17, 2018 Author Share Posted December 17, 2018 (edited) langnao, thanks for your reply.I did that already in the first place but wanted to get rid of unnecessary files . So i have to use a nif file for this specific object, no other choice. Thanks though :wink: Edited December 17, 2018 by H3S Link to comment Share on other sites More sharing options...
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