Alexb111 Posted August 25, 2008 Share Posted August 25, 2008 Ok, Ive looked at many mods and for me there isn't really a mod that allows you to display items very well in oblivion...I wondered if anyone has the time/skill to put scripting on blocks (2) so the items you put in it stand above it. This mannequins mod (1) does an excellent job of displaying armor...but IMO some weapons/shields are better displayed on their own. I don't know if its possible to make the weapons float over the blocks like this but it would be a nice alternative to display cases...By the way im utterly hopeless at modding....tried, failed and got bored which is why im asking here :( The first link takes you to (1) and the second link to (2) (genius I know :P)http://www.tesnexus.com/downloads/file.php?id=6975http://www.tesnexus.com/downloads/file.php...=2118&tab=3 Don't hesitate to ask anything or give me any information about doing this. Thanks Alexb P.S. I added a screenshot of 2 other pictures I cannibalized together in fireworks to give you a rough idea of what im looking for :D Link to comment Share on other sites More sharing options...
Vagrant0 Posted August 26, 2008 Share Posted August 26, 2008 Ok, Ive looked at many mods and for me there isn't really a mod that allows you to display items very well in oblivion...I wondered if anyone has the time/skill to put scripting on blocks (2) so the items you put in it stand above it. This mannequins mod (1) does an excellent job of displaying armor...but IMO some weapons/shields are better displayed on their own. I don't know if its possible to make the weapons float over the blocks like this but it would be a nice alternative to display cases...By the way im utterly hopeless at modding....tried, failed and got bored which is why im asking here :(The problem is that the game is really not setup to handle anything like this very well without the aid of a creature or NPC to wear that item. If you place the actual item within a cell, there is a chance that that item will disappear when that cell gets purged from RAM (which happens when you havn't visited that cell in awhile, and have loaded dozens of other cells). In order to get around this, you would need to create new meshes (to avoid havok issues) and define a static which is associated with that mesh, and at that, you would have to pre-rig certain "blocks" for certain items. More importantly, such a process would not work with any items added by mods, so their usage would be limited. Link to comment Share on other sites More sharing options...
Alexb111 Posted August 26, 2008 Author Share Posted August 26, 2008 mmmm... I anticipated that something wouldn't work. Never mind ill stick with reznod mannequins then. Thanks for your knowledge and help vagrant0 Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted August 26, 2008 Share Posted August 26, 2008 The simpler way would be using invisible manequins and the cube things could work as a scripted container that would equipt the item on the invisible manequin. And I don't mean "chameleoned" by that. I mean a creature that has it's alpha changed. Link to comment Share on other sites More sharing options...
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