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My first mod I am making (:


Vyu

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This is the first thing I ever modded and have created to modify a game in any sort, and thank you for taking your time to look at this.

 

The Thousand Feet Deep Quest Package Bundle

 

This quest package includes new weapons, creatures, spells, armor, everything. Also 2 new faction and 3 new quests!

 

Quest 1 - ..On the horse you rode in on.

 

Upon your arrival at the Elven City of Dragmith, you're greeted by a vision of Emperor Tiber Septim, congratulating you on saving Cyrodiil and stopping a huge threat. That's only the good news. An evil cult, called Rising Eclipse heard about your arrival and is attempting to resurrect Mehrunes Dagon. You aren't suprised at the news. Tiber warns you the cult is 2000x more dangerous than 10 Mehrune Dagons. You gasp in anguish. He disappears after telling you and it's up to you to make the biggest decision in Tamriel. EVER. Will you save Dragmith and risk your life, or will you assist in the destruction of your birthplace, and fear you have nothing left? The choice is yours. NOTE: Do NOT have the Shivering Isles installing with this quest package. The portal to the otherworld will be destroyed during this mod.

 

Quest 2 - Back on the Saddle.

 

After saving Cyrodiil from complete and udder destruction, you decide every hero deserves a few days off. Apparently Maryeiteia, The Daedric King of Visionaries, begs to differ. The Daedric Prince's soul is trapped inside of a legendary statue. The statue of Tiber Septim. Cyrodiil is under no attack, but your soul within you is even starting to become a threat. Can you find your way within the statue and put his soul to peace forever? Besides, you might get a few days off. (You cannot go to Leyawiin or Cheydinhall during this mod.)

 

Quest 3 - Subject of Experimentation *this quest is altered by your quest 1 choices*

 

Assuming you protected Dragmith, the day of siege finally comes. You stand with the League of Heroes to stop the Rising Eclipse from destroying all of Tamriel. You're aligned with Elsweyr, and Morrowind to aid in the battle. It is up to you to lead your army of thousands to stop an army of millions. You must make the right decision in choice 1, there's no turning back now.

 

Quest 3 - Subject of Resurrection *altered*

 

Assuming you helped the Rising Eclipse, you bring Mehrunes to a dead end. When he got destroyed, he surely got destroyed. Not being able to Resurrect him is no problem. Rising Eclipse still have an advancement in technology and enchantment over the League of Heroes. With the help of Skyrim and Daggerfall, you will take out Dragmith, and take republic control over Morrowind and Elsweyr to turn them into bandit prisons. Can you prove your backbone to the Rising Eclipse, and take out the worst rival of all? Yourself?

 

*Bugs* - Quest 3, assuming you helped Rising Eclipse, there is a part where you resurrect Vahjulk The Stomper, a legendary urban myth, if you use the ressurection spell twice on him he will become hostile along with the Rising Eclipse.

 

New weapons added!

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Merv's Skullhammer - Enchs - 20 frost damage per hit, 30 magicka is leeched and given to you. Acquire = Kill Merv, guardian of Dragmith.

Vladimir's Pogo Stick (unusable until all quests finished) - Summon Vahjulk The Stomper to aid you in battle for 380 seconds on self.

Bonebane - NOTE - THIS IS ONLY TO SELL. EQUIPPING IT WILL CAUSE 70 POINTS OF POISON DAMAGE TO YOU. Acquire = Take it from the statue of Tiber Septim.

Dragon Blood - enchs - 8 points of fire damage for 150 secs per hit. Acquire = Protect Dragmith during the siege.

Mehrune's Thigh Bone - enchs - 5 points of frost damage for 100 secs per hit, paralyze target for 5 secs. Acquire = Assist Rising Eclipse during the siege.

 

New Armor added!

 

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Merv's Satchel - Fortify Magicka 20 points on self.

Rising Eclipse Fortitude Armor - Fortify Sneak 70 points on self. Fortify Blade 70 points on self.

Vahjulk's Amulet of Forgiveness - This amulet has 3 uses. When you have a bounty, guards will forgive you 3 times.

Mehrune's Drowry - I don't know if I will add this. It grants you a permanent 10 to infamy until you do the Pilgrimage, it also gives you a 100 to any skill you wish until unequipped.

 

New spells!

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Summon Undead Atronach - Conjure a Draugr-like bandit for 60 seconds on self.

Summon Blasphemy - Conjure the lost 10th Divine god, for 20 secs on self.

Summon Vertigo - The female commander of Rising Eclipse for 60 seconds on self.

Summon Clamedia - The male commander of The League of Heroes for 60 seconds on self.

Summon Gush - This is only useful for a quest. He doesn't fight. Conjure an ogre to open the Ayelid Mehrune's Resurrection Room Door.

 

 

 

 

New Active Effects

 

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Dust Bunny - You get -30 to health, magicka, and stamina whenever you enter the underground city of Dragmith.

Nauseatic Twin - In the Ayelid ruin of Guymavaval when you fight your clone, you get a -30 to capable carrying pounds.

Mehrune's Blessing - When you fight Eclipse, all destruction spells do + 50 damage.

Eclipse's Cursing - In the boss battle against Cyrus Telone, if you get struck by his blade you get automatically over encumbered for 10 seconds. This is NOT a weapon effect.

Bet you feel good, eh? - When all quests are complete, you get to add 50 points to any skill.

 

 

Quest bosses

 

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Cyrus Telone, the infamous masked leader of Eclipse, he is level 70 with 650 health, 320 magicka, and 999 stamina. He has a 30% weakness to destruction spells and conjuration spells.

 

Blasphemy - When you get Mehrune's Blessing, the ghost that appears is a 10th divine who is level 13 with 590 health, 1050 magicka, and 10 stamina. He will vanish at half health.

 

Clamedia - When fighting him, he uses a combination of spells and attacks. He is the most difficult of all 3. He's level 40 with 810 health, 300 magicka, 500 stamina. He will summon a titan ogre to his defense usually.

 

Last but not least, you get a spell from Clameida called Dying wish, when you health reaches 50 you do a 400 foot radius explosion of magicka draining pulses that have a chance of owning the enemy.

 

This mod will be done tomorrow. Should I release it? What do you guys like/dislike about how it sounds?

 

Thanks. - Vyu

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