Deleted477949User Posted December 15, 2018 Share Posted December 15, 2018 So I'm mapping out the quest part of my next mod. The basic plan always involved the player entering an enemy base, fighting through to a boss enemy, defeating him to complete the quest and claiming the base as a player home complete with workshopable space. After seeing the trailer for the outer worlds i got the idea that the location for the final battle and the player home could be a space ship/station orbiting earth which the player reaches via teleporter and to which companions can be sent to using the same method. So here are the questions/issuesproblem 1Accessing the ship.I was thinking it would be cool for the player to find the location by using a shuttle or rocket ship. The easy way would be to use a custom static mesh for the ship and place a scene transition door in it that just teleports the player to the space station. The more difficult way would be... Create a custom vertibird mesh in blender to look like a space shuttle. Have the player enter it and the ship take off. Place a scene transition in the sky that triggers when the player touches it and sends them to the ship cell. This would be cooler but is beyond my ability to make. So any help on this would be appreciated. Problem 2 I'd like to be able to send companions to the ship after they are dismissed. Doing so would trigger a teleportation effect and move them there. While on the ship I'd like each companion to have their own room which they hang out in. Again this is beyond my current ability so if anyone has any ideas i'd appreciatecit. problem 3...The custom skybox or whatever creation engine uses. I need custom texture of the universe and earth of course. No doubt I can make the texture but how to set it up in the CS. Thanks in advance to anyone who can offer any help. Link to comment Share on other sites More sharing options...
Thuggysmurf Posted December 17, 2018 Share Posted December 17, 2018 Problem 1: Use a teleport pad as a door? With a trigger box to spawn the teleport effect. That way NPC's have a clear navmesh path to follow. Problem 2: There are some good YouTube tutorials on how to make interior settlements (i.e. the ship). You can mark certain furniture markers within the ship as owned by a specific NPC. Problem 3: Maybe ask permission to use assets from other mod authors who have created these already? Link to comment Share on other sites More sharing options...
Deleted477949User Posted December 17, 2018 Author Share Posted December 17, 2018 Problem 1: Use a teleport pad as a door? With a trigger box to spawn the teleport effect. That way NPC's have a clear navmesh path to follow. Problem 2: There are some good YouTube tutorials on how to make interior settlements (i.e. the ship). You can mark certain furniture markers within the ship as owned by a specific NPC. Problem 3: Maybe ask permission to use assets from other mod authors who have created these already? Yes the teleporter option seems overall a much easier option than the others. I'm still interested in figuring out how to make a vertibird take off and follow a path to a scene transition marker in the sky. That would be pretty cool for the 1st time the player accesses the base. Problem 3I'm aware of existing mods that have these assets and I'm sure I could make the texture myself quite easily. It's how to set it up in the CS that I can't find any information on. Thanks for the input though. Link to comment Share on other sites More sharing options...
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