flecked Posted December 15, 2018 Share Posted December 15, 2018 (edited) I'm pretty new to editing textures. How do I make a texture transparent/invisible? EDIT: I figured it out, I had to edit the material file to allow transparency, I think, but it works. Edited December 15, 2018 by flecked Link to comment Share on other sites More sharing options...
langnao Posted December 16, 2018 Share Posted December 16, 2018 Editing the alpha of the material file will give transparency but if u look closer, the effect is created by many small pixel of the color u chose ("dot matrix" effect). To make the effect less obvious, u can increase the polygon count of your mesh. There is another method that is using BGEM file instead of BGSM. Doing so u will not have the "dot matrix" effect but this is more for "glass type" transparency. If what u working on is not "glass type", the effect will not be nice/good if u using the BGEM method. As for making a certain part of texture invisible, add a "NiAlphaProperty" to your mesh (nif) and using transparency at your diffuse texture map. There is another method of doing this by using "Vertex Color". 1 Link to comment Share on other sites More sharing options...
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