TziporaHalevi Posted July 8, 2012 Share Posted July 8, 2012 I'm planning on making editing in an ending for my companion mod but I'm not quite sure how to do the scripting for it. Does anybody know where in the GECK to get a hold of this? Been digging around the GECK and searching google but no luck. MAybe I just suck at searching haha. I'd love for my Jocelyn to have a fully voiced ending with screenshots during the ending slideshow :) Link to comment Share on other sites More sharing options...
senterpat Posted July 8, 2012 Share Posted July 8, 2012 (edited) I dunno if this will help you, but a lot of the games ending dialogue I came upon while looking at character dialogue. For example, Boones ending dialogue is in the geck>dialogue>craigboone. it has the funtion getglobalvalue vstorystatehopefully you can use that to find out how they did it :P Edited July 8, 2012 by senterpat Link to comment Share on other sites More sharing options...
viennacalling Posted July 8, 2012 Share Posted July 8, 2012 Quest VEnding handles the end game slideshow. The challenge would be to find a way to add on to it without conflicting with any other mod that had the same idea. Link to comment Share on other sites More sharing options...
TziporaHalevi Posted July 8, 2012 Author Share Posted July 8, 2012 Thanks, and hmmm... Not sure how many ending mods there are though, I typed in ending simply in a nexus search and only got like 2. One that fixes an error and the other makes the game continue after the credits. Guess I'll have to dig around :) Link to comment Share on other sites More sharing options...
senterpat Posted July 9, 2012 Share Posted July 9, 2012 I've looked at most mods and I've never read of anyone doing something like this. I don't think you'd have a problem with many mods conflicting. Link to comment Share on other sites More sharing options...
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