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Balanced gear mod (DO IT)


nagasumii

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Ok I been getting a lot of "cool" armor and weapon mods, problem is their stats are absurd. Grossly high, or grossly low, rarely are they what I consider to be balanced.

 

I have a mod suggestion that allows you to set the armor rating cap.

 

basically.

 

There's steel/iron/ebony and other types of armor right?

Well I get mods that give steel armor that's stronger than daedric, I want to be able to set the cap for steel armor, such as..

 

"Maximum armor rating steel cuirass can get is ___" and you can move the number up and down. So that I don't see a steel armor with 200 rating.

"Maximum armor rating ebony boots can get is ____"

 

It automatically caps out all custom gear, so they don't get out of hand, right now it doesn't feel special training my smithing, other than to upgrade the already op gear.

 

Bonus Idea: Have it where if any of the armor hits the cap, or comes close to it. Their recipes change slightly, the amount of items needed to make the item increases, and or you need a "new" type of item to make it. I'm tired of seeing Iron ingot, leather, 2 leather strips for every piece of gear that's op e.e.

 

 

 

Also if anyone can tell me how I can do this on my own, please do. I'm really tired of seeing nice gear I want to wear, without breaking the game.

Edited by nagasumii
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In Skyrim, the stats of an item are changed by punching in numbers for one particular item at a time. There is no way for the interface to change multiple numbers on multiple weapons all at once. So the system does not work on the principle of master slider bars where you can just command the computer to make a master adjustment to everything at once like saying, "Computer. Reduce frequency of glass armor by 37%." So any sort of mod like this could possibly require the creation of hundreds of new variants of existing items with different stats, and hundreds of new leveled lists.

 

I am pretty sure the scripting for vanilla Skyrim does not exist to swap out the items and leveled lists, but there might be SKSE commands, or maybe someday there will be SKSE commands to do such things.

 

If that didn't work, then it would be a task for a computer programmer and not for a mod builder. For some tasks, talented programmers have actually built .dll programs to alter things like inputs to or outputs from Skyrim to change the effect of the game. This would be sort of analogous to viewing the output of the game through colored glasses. What the game puts out would not be what was shown on the computer screen because an interpreter would have altered it first.

Edited by David Brasher
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