Jump to content

How to port Seraphina...?


Skinjack

Recommended Posts

OK, I tried running the Superb Serana port that replaces the Serana visual features, but I have found I really prefer the model as Seraphina, the standalone follower. After about four hours of trial and error the closest I came to porting her is to visually seeing her, then... CRASH. Has anyone figured out how to port her yet and is willing to describe the process in minute detail (because I get lost with Nifskope) or willing to share the mod privately? I am aware of the authoring issues and would not make this a published mod, but I'm pretty much out of ideas.

 

I know from previous conversions (Acalypha) that you are supposed to convert hair, eyes, and scalp meshes in Nifskope separately from the rest, which I think I've done correctly. Then I converted the rest of the meshes with SSE NIF Optimizer. My first step was to save the esp and set it aside in a different file to use for this new version. Is this not the same process for Seraphina? Any help would be appreciated, because right now I'm not even sure that I am converting the right files (she had no scalp meshes I could see, and separate eyes in a different folder). I think she is the last mod now needed to finish my running list, so it makes this all the more frustrating.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...