Methlon Posted December 16, 2018 Share Posted December 16, 2018 Ok guys, sorry to be a bother.I took a hiatus from CK, and have returned to work on my player home.. Nearly done with it, except for a few bits of clutter I'd like to add.. which is where I encounter yet another problem. One of which, involves troll trophies with.. well arrows and stuff stuck in it.Worked fine when I slammed axes into chopping blocks for display purposes.(Disable havok and the disable havok script)I've having the same issue I find with planters and planter soil..The trophies, everything just stays outside of the boundary box, so to speak.The planters, the dirt slides about half a players width off to the side.Looks proper in the editor, has a change of mind when I load the game.Picture for example. Thanks for any help guys.At the very least I need to save my planters.. lol http://nonetforyou.com/various/ScreenShot3.png Link to comment Share on other sites More sharing options...
NexusComa Posted December 18, 2018 Share Posted December 18, 2018 If you change your items to static you can do anything you wish with them. Well, anything but pick them up by the player. Grab any static item in the game (like something sitting right there. I see a vent on the wall that will work). Duplicate it right on the edit window. Push if off to the side for now.Open the [edit base] on the object you wish your new static to look like (the sword). Copy the [model] line that ends in .nif (highlight - ctrl+c to copy). Close that object and go back to the copied static you pushed to the side and open the [edit base]. Rename it on the [top line] but don't hit ok yet (make sure to rename it!).Open the [model] path with the [edit] button to the right of it (make sure your in the data folder) and paste in the path you just copied (ctrl+v to paste). Close the base and press [ok]. Yes to create a new object. You now have a static item of the sword by its new name and can do with it what you will. Havok has no effect on static items.You will of course now have to create a .bsa to go alone with your mod for this to be seen in game. Warning: Be very careful messing with bases. You must be using an item by a new name or you will change every item in the game by that name to the new base mesh. Not good. Link to comment Share on other sites More sharing options...
Methlon Posted December 18, 2018 Author Share Posted December 18, 2018 Good enough for me sir, and thank you! I'll probably hold off on that much until the very last, and see how I feel about tweaking guts that deep.Final challenge then is just to get the planter soil to go somewhere abouts where I want it, but I think I can make it happen, now having a better understanding of why things are working they way they're working.Thanks again! Link to comment Share on other sites More sharing options...
NexusComa Posted December 19, 2018 Share Posted December 19, 2018 This is not "that deep". Very common thing to do. Unless you want player interaction for an item it should be static anyways.Most mods are full of them ... I suggest you when you rename the file to make a new one you use a suffix for your mod and a _ to put it on top of the items list.Way easier to keep track of things you've added. Exp: My mods name is TentsOfSkyrim so ... _tos_SmallSilverPot, _tos_LargeRug01 and so on ...When you're way into your mod you will be glad you added them this way ... ;) Link to comment Share on other sites More sharing options...
Methlon Posted December 20, 2018 Author Share Posted December 20, 2018 Noted, though I am still having the same issue with planters.The soil just slides off to the side.. Thought if I moved them up a bit, it would cure it, figuring it might be the same issue. They're both BYOH planters 'n soil, so I got that much right.It's as if the game has decided that's where they go and that's where they stay..I might try loading a fresh game over the weekend, just to verify that.So tired of starting over lol Link to comment Share on other sites More sharing options...
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