Kraggy Posted December 17, 2018 Share Posted December 17, 2018 So I'm just installing SSE on a new PC and during some initial poking around I noticed something I've not noticed before and going back to my current game system I see it there too now. If I move the mouse very slowly such that the first-person view shifts by only a pixel or two there's a momentary brightening of the colours before they fade back to normal. Take looking at the default pine trees for example, they have bright green edges to the leaves and darker green for the rest of the leaf. When I pan the view these green edges are a lot brighter for a split second (maybe .1 sec) before they get less bright. Every time I pan I see this, it's impossible to get a screenshot to show it, it seems perhaps to affect these bright green edges on foliage subject to direct sunlight so I guess it could be a lighting tech. effect. It isn't JUST these leaf edges but it's most noticeable on these due to the relative large brightness change on them. Note that this only happens when panning, simply moving through the world, or indeed even just tree branches moving in the breeze does not cause it. I am assuming that in normal view panning this is going to lead to some of the motion blur I've always thought I've seen. The only graphics process I know of that may have explained this darkening is Ambient Occlusion when it generates faux-shadows but AO is off in my Nvidia setup (a GTX 1080 ti). Can anyone tell me what this effect is and if there's a way to stop it, I'm sure the game would be better to look at without it. Link to comment Share on other sites More sharing options...
Kraggy Posted December 18, 2018 Author Share Posted December 18, 2018 Hmm, no one any ideas, :sad: It's an issue with SE only, I don't see it with LE so I presume it's related to DX11, I presume there's no way to 'downgrade' SSE to DX9. Thing is, now I'm aware of it I'm focused on it, as soon as I move my camera I see the blurring and also a rapid pulsing of light and dark. Seems like I'm going to have to ditch SSE, I can't live with it now I'm aware of it. :sad: [edit] So I just discovered a setting in SkyrimPrefs.INI called bUseTAA which by default is set to 1, after setting it to 0 this blurring stopped! It seems TAA is an Nvidia feature, which I've read up on, and assume it wasn't available in DX9 as there's no such setting in SkyrimPrefs.INI in the LE system. I appear then to have a solution, I'll disable TAA ... same as I always disable Ambient Occlusion and have done for years as I can't abide the horrid black 'mist' which appears all over the place, I've never understood why AO exists! I'd still be interested if anyone can shed any light on this so I get a better understanding of why my experience of this tech. is not at all what Wiki describes it to be. Link to comment Share on other sites More sharing options...
wfandrews Posted December 19, 2018 Share Posted December 19, 2018 Might want to post on the SSE forum. Someone there might have an answer for you. Link to comment Share on other sites More sharing options...
Kraggy Posted December 19, 2018 Author Share Posted December 19, 2018 Hah, I didn't even know there was a separate one for SSE, seeing you mention it I scrolled down the Nexus Forums index and came across it. I'll do that, cheers. Link to comment Share on other sites More sharing options...
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