Deleted49413338User Posted December 17, 2018 Share Posted December 17, 2018 This is just a question of curiosity. I have no idea on this and have not even begun to look into it. So, I have a pine tree mod with a winter theme, basically just a mash up of SpiffySkytroopers work with his permission. I re-done the pine texture myself though. I also did a texture to add snow to the pines but it looked too "heavy" to be consistently there. The plain green looked better for long term play. Would there be a way though, to trigger a material swap when a certain weather is running? I would only want it to trigger on load screens, like coming out of an interior, the trees are applied the snow texture if snow weather is current and it remains even if weather changes until next load screen. So a doorway, fast travel or sleep etc. On load, if weather is still bad,snow is still on trees but if its clear weather, trees are more green and remain green until next load screen no matter the weather changes etc. I guess this material swap would have to affect the tree textures as well as the tree lod textures. Again, This is more a question of curiosity on whether its possible or not. I have zero understanding of scripting though I have tried to learn and managed to make one small edit to a script that actually worked.. I am a long way off understanding that s#*! tho.. haha Link to comment Share on other sites More sharing options...
DieFeM Posted December 19, 2018 Share Posted December 19, 2018 (edited) I didn't tried it, but you can use material swaps in destruction stages on your tree: https://imgur.com/a/8z7uUqx#gSXi9EcThen use DamageObject so it shows a different swap if the current weather match the weather for the swap.Of course you would need to dig in to scripts a bit to get it working, a draft: Let's say you have a tree object with two damage stages, 0% damage shows the basic swap, and damaged object shows snow on the tree.You would need to attach an script to the base object of the tree, something like this: Scriptname SwapOnDamageStageChanges extends ObjectReference Weather Property SnowWeather Auto Event OnCellLoad() If Weather.GetCurrentWeather() == SnowWeather DamageObject(200.0) Else ClearDestruction() EndIf EndEventYou just need to fill the property for SnowWeather. Surely there is a better approach to this, using other event and whatnot, but that's the basic idea. Edited December 19, 2018 by DieFeM Link to comment Share on other sites More sharing options...
Deleted49413338User Posted December 19, 2018 Author Share Posted December 19, 2018 Ok that is interesting. Thanks I will try it out. Link to comment Share on other sites More sharing options...
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