JohnConquest12 Posted December 17, 2018 Share Posted December 17, 2018 I can't seem to get an ENB to work in my game. Every time I put the enb series d3d9.dll and launch my game, It just shows a black screen which never loads but I can still hear the music. I tried doing stuff like running compatibility settings for windows 7 on the launcher, downloading Directx10/11 and replacing dxgi.dll from the one I copied from system32. I honestly don't know what to do now. Link to comment Share on other sites More sharing options...
Hunterz1 Posted December 17, 2018 Share Posted December 17, 2018 Please post your system it might to be to low for the ENB´s! Install this version to try it out:http://enbdev.com/mod_falloutnv_v0322.htm Scroll down and move to the left site and download it. Link to comment Share on other sites More sharing options...
JohnConquest12 Posted December 17, 2018 Author Share Posted December 17, 2018 Please post your system it might to be to low for the ENB´s! Install this version to try it out:http://enbdev.com/mod_falloutnv_v0322.htm Scroll down and move to the left site and download it.My specs:Laptop: HP Envy 360 m6 convertible (Windows 10)Processor: Intel® Core i5-6200 CPU @ 2.30GHz 2.40GHzInstalled RAM: 8.00 GBSystem type: 64 bit operating system, x64-based processorIntel® HD Graphics 520 Link to comment Share on other sites More sharing options...
JohnConquest12 Posted December 17, 2018 Author Share Posted December 17, 2018 I've downloaded that version of enb and installed it but still same results :/ Link to comment Share on other sites More sharing options...
dubiousintent Posted December 18, 2018 Share Posted December 18, 2018 Does the game work without problems without ENB installed? Make sure you have the DirectX 9 DLL files (referenced below) installed as well. The game is looking for those specific version files and knows nothing about the DirectX 10/11 compatibility as they have different version numbers. The "Intel® HD Graphics 520" is an integrated video chip. This means it shares system RAM for it's video memory. I believe ENB assumes a separate GPU with dedicated VRAM. I'm pretty sure if you ask on the ENB Support forum you are going to find it won't work well (perhaps not at all) with that chipset. But that is a question for Boris to answer definitively. The following entries in the wiki 'Fallout NV Mod Conflict Troubleshooting' guide specifically address known Win10 problems:* 'Issue: NVSE - fails to load after update KB4058043 to Win10 FCU (v1709)'* 'Issue: Incomplete save game load' (NVSR related)* 'Issue: Vanilla game Hangs on startup'; specifically "Cause-1" regarding DirectX9 drivers.* 'Issue: "Full screen mode" exhibits CTDs and stutters or micro-stutters'* 'Issue: Recent (post-Win10 FCU) CTDs after 10-20 minutes of play'* 'Issue: Lag or "micro stutters" even with "New Vegas Stutter Remover" installed (or not)'. In particular "Cause-4" regarding video card settings. The latest video drivers may not be the best suited to an older game like FNV. All vendors drop testing of old games at some point. Backwards compatibility is never guaranteed, much less "optimization". Also, "Cause-7" regarding "Superfetch" and "File search indexing". Windows updates will often reset these back on.* 'Issue: Win10 Screen tearing in "Borderless Windowed Mode"'* 'Issue: ENB Support for Windows versions later than Win7'* 'Issue: Problems using ENB/SweetFx on Windows 10' -Dubious- Link to comment Share on other sites More sharing options...
Hunterz1 Posted December 18, 2018 Share Posted December 18, 2018 I have an idea, make the folder of installed Vegas writeable and all following files/folder and copy and paste the VCRedist install and the DirectX files, all .dll included to the directory of your installation. Then you have copy and paste d3d9.dll and d3d9_64.dll to game folder and then use this version of enbseries.inii can´t upload files, copy the full text and paste it in a new text file then rename it to all data files and enbseries.ini use it with the ENB Mod i posted before. [GLOBAL] UseEffect=true [EFFECT] UseOriginalPostProcessing=false UseOriginalObjectsProcessing=true EnableBloom=flase EnableLens=false EnableAdaptation=false EnableDepthOfField=false EnableAmbientOcclusion=false EnableDetailedShadow=true EnableSunRays=true EnableSunGlare=true [COLORCORRECTION] UsePaletteTexture=true UseProceduralCorrection=true Brightness=1.0 GammaCurve=1.0 [NIGHTDAY] DetectorDefaultDay=false DetectorLevelDay=0.7 DetectorLevelNight=0.15 DetectorLevelCurve=1.0 [ADAPTATION] ForceMinMaxValues=false AdaptationSensitivity=0.5 AdaptationTime=1.0 AdaptationMin=0.1 AdaptationMax=5.0 [BLOOM] Quality=0 AmountDay=0.1 AmountNight=0.1 AmountInterior=0.1 BlueShiftAmountDay=1.0 BlueShiftAmountNight=1.0 BlueShiftAmountInterior=1.0 [LENS] LenzReflectionIntensityDay=1.0 LenzReflectionIntensityNight=1.0 LenzReflectionIntensityInterior=1.0 LenzReflectionPowerDay=2.0 LenzReflectionPowerNight=2.0 LenzReflectionPowerInterior=2.0 LenzDirtIntensityDay=1.0 LenzDirtIntensityNight=1.0 LenzDirtIntensityInterior=1.0 LenzDirtPowerDay=2.0 LenzDirtPowerNight=2.0 LenzDirtPowerInterior=2.0 [SSAO_SSIL] EnableSupersampling=false UseIndirectLighting=false SamplingQuality=1 SamplingPrecision=1 SamplingRange=0.2 FadeFogRangeDay=1.0 FadeFogRangeNight=1.0 SizeScale=0.5 SourceTexturesScale=0.5 FilterQuality=1 AOAmount=1.0 AOAmountInterior=1.0 ILAmount=2.0 ILAmountInterior=2.0 AOIntensity=1.0 AOIntensityInterior=1.0 AOType=1 AOMixingType=0 AOMixingTypeInterior=0 EnableDenoiser=true [ENVIRONMENT] LightingIntensityDay=0.5 LightingIntensityNight=0.5 LightingIntensityInterior=0.5 LightingCurveDay=0.5 LightingCurveNight=0.5 LightingCurveInterior=0.5 LightingDesaturationDay=0.0 LightingDesaturationNight=0.0 LightingDesaturationInterior=0.0 AmbientLightingIntensityDay=0.5 AmbientLightingIntensityNight=0.5 AmbientLightingIntensityInterior=0.5 AmbientLightingCurveDay=0.5 AmbientLightingCurveNight=0.5 AmbientLightingCurveInterior=0.5 AmbientLightingDesaturationDay=0.0 AmbientLightingDesaturationNight=0.0 AmbientLightingDesaturationInterior=0.0 FogColorMultiplierDay=1.0 FogColorMultiplierNight=1.0 FogColorMultiplierInterior=1.0 FogColorCurveDay=1.0 FogColorCurveNight=1.0 FogColorCurveInterior=1.0 [SKY] Enable=false StarsIntensity=1.0 StarsCurve=1.0 CloudsIntensityDay=1.0 CloudsIntensityNight=1.0 CloudsCurveDay=1.0 CloudsCurveNight=1.0 CloudsDesaturationDay=0.0 CloudsDesaturationNight=0.0 CloudsEdgeClamp=0.4 CloudsEdgeIntensity=16.0 GradientIntensityDay=1.0 GradientIntensityNight=1.0 GradientDesaturationDay=0.0 GradientDesaturationNight=0.0 GradientTopIntensityDay=1.0 GradientTopIntensityNight=1.0 GradientTopCurveDay=1.0 GradientTopCurveNight=1.0 GradientMiddleIntensityDay=1.0 GradientMiddleIntensityNight=1.0 GradientMiddleCurveDay=1.0 GradientMiddleCurveNight=1.0 GradientHorizonIntensityDay=1.0 GradientHorizonIntensityNight=1.0 GradientHorizonCurveDay=1.0 GradientHorizonCurveNight=1.0 SunIntensity=4.0 SunDesaturation=0.0 SunCoronaIntensity=2.0 SunCoronaCurve=1.0 SunCoronaDesaturation=0.0 MoonIntensity=1.0 MoonCurve=1.0 MoonDesaturation=0.0 MoonCoronaIntensity=1.0 [DEPTHOFFIELD] FadeTime=1.0 [SHADOW] DetailedShadowQuality=0 ShadowDesaturation=0.0 [RAYS] SunRaysMultiplier=0.4 [PARTICLES] ParticlesIntensityDay=1.0 ParticlesIntensityNight=1.0 ParticlesIntensityInterior=1.0 Link to comment Share on other sites More sharing options...
JohnConquest12 Posted December 19, 2018 Author Share Posted December 19, 2018 I've downloaded that version of enb and installed it but still same results :/The game runs fine overall until I try to install the enb wrapper contents. I removed the d3d9.dll and it works fine. I'll try to ask on the enb forums and see if I'm able to solve the issue. In fact, a few months ago I managed to get enbs working on the game until I recently installed it again to try out New California. Now it doesn't wanna work. Link to comment Share on other sites More sharing options...
JohnConquest12 Posted December 19, 2018 Author Share Posted December 19, 2018 Does the game work without problems without ENB installed? Make sure you have the DirectX 9 DLL files (referenced below) installed as well. The game is looking for those specific version files and knows nothing about the DirectX 10/11 compatibility as they have different version numbers. The "Intel® HD Graphics 520" is an integrated video chip. This means it shares system RAM for it's video memory. I believe ENB assumes a separate GPU with dedicated VRAM. I'm pretty sure if you ask on the ENB Support forum you are going to find it won't work well (perhaps not at all) with that chipset. But that is a question for Boris to answer definitively. The following entries in the wiki 'Fallout NV Mod Conflict Troubleshooting' guide specifically address known Win10 problems:* 'Issue: NVSE - fails to load after update KB4058043 to Win10 FCU (v1709)'* 'Issue: Incomplete save game load' (NVSR related)* 'Issue: Vanilla game Hangs on startup'; specifically "Cause-1" regarding DirectX9 drivers.* 'Issue: "Full screen mode" exhibits CTDs and stutters or micro-stutters'* 'Issue: Recent (post-Win10 FCU) CTDs after 10-20 minutes of play'* 'Issue: Lag or "micro stutters" even with "New Vegas Stutter Remover" installed (or not)'. In particular "Cause-4" regarding video card settings. The latest video drivers may not be the best suited to an older game like FNV. All vendors drop testing of old games at some point. Backwards compatibility is never guaranteed, much less "optimization". Also, "Cause-7" regarding "Superfetch" and "File search indexing". Windows updates will often reset these back on.* 'Issue: Win10 Screen tearing in "Borderless Windowed Mode"'* 'Issue: ENB Support for Windows versions later than Win7'* 'Issue: Problems using ENB/SweetFx on Windows 10' -Dubious-Thanks I'll make sure to try that later and see if the game works Link to comment Share on other sites More sharing options...
Recommended Posts