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New mesh appears in game but not in menu?


candlepin

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Hi everyone,

 

I have what I hope is a simple problem to fix. I made a custom object which I am able to see and manipulate in game but which unfortunately does not show up in any of the menu screens. That is, the description and properties are there but the 3D object is not. The object can be dropped and manipulated in-game with proper Havoc physics, but it still doesn't show up in the menus. If anyone could help me with this (hopefully an easy fix?), I would be super grateful.

 

Thanks!

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Books, for example, have an "Inventory Art" setting on their form where you attach a nif model that should be shown in the inventory. Your custom object might have an option similar to that.
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Update: after much trial and error I figured it out.

 

I had to change the properties of BSInvMarker, specifically the rotation X, Y, and Z values. I copied the values from another item and it worked. Now to tweak them for a better, non end-on view. I hope this helps!

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