Cyberlazy Posted July 9, 2012 Share Posted July 9, 2012 Author of Modfusion here.Today I ask my fellow authors, What would you most like to see in Modfusion? I am trying to make the simplest to use yet most configurable installer for Fallout new vegas mods, To the point where the installer will actually be able to alter the mods records themselves based on user config values. Check out this article for some of my current plans and features: http://newvegas.nexusmods.com/articles/2 Link to comment Share on other sites More sharing options...
Cyberlazy Posted July 12, 2012 Author Share Posted July 12, 2012 Well. Don't all speak up at once... Have been busy... Next version of modfusion will check all files in a users load order and make sure all the masters for those files exist.I have also been thinking up some basic options based on dragging the mods ini file onto a exe. Yea not the worlds most advanced gui but anyway. My current thoughts are: An option for opening the read me (Yea, they will never use it, but anyway), an option for opening the web page for the mod. an option to check the nexus version number and see if it matches the mods version number, if not, open web page for the mod.And an option to open a web page for bug report (Either nexus comments or your own forum or bugtracker) Link to comment Share on other sites More sharing options...
vivanto Posted July 17, 2012 Share Posted July 17, 2012 Hello, Seen this tool mentioned in several mods lately, but I have to admit not having used/tried it yet, so some of my points are likely invalid / not applicable and are mostly just my gripe with FOMM (don't even get me started with NMM).A consistent scripting API. - some of the FOMOD features were available only in specific versions of the manager.A built-in tool to handle the merging of HUD elements. It's pretty easy to write it with fomod scripts, but the versioning system of FOMM and the overwrite warning messages can be confusing to the user.An easy way to port existing fomod or fomod-ready installers.No crashing. Will give this a try during the weekend, hopefully I can give more valid input then. Link to comment Share on other sites More sharing options...
Cyberlazy Posted July 19, 2012 Author Share Posted July 19, 2012 (edited) Thanks for taking the time to voice your thoughts. I understand greatly the need for a consistent scripting API and hope to maintain backwards compatibility in the future. I am really not familiar with the requirements of HUD element merging. Do you have any URL's that describe the basic process?I have seen a few FOMOD C# scripts that seem to process the hud XML files. Seems the mod authors had to include a lot of additional code to get it to work. Adding higher level features to automate common tasks like that is a Modfusion mission goal. Sadly, I don't think it will be easy to port existing installers without rewriting the install script from scratch.Writing something to translate one language to another is incredibly complex.That said, I can however make the install scripts very easy to write. Modfusion has very good error reporting as well as generates a log file containing detailed execution info, the users load order and so forth. Generally modfusion does not crash even with errors in the install scripts. I try and use safe programming techniques whenever I can as I know how troublesome bugs can be to find and how some people have problems using existing mod installers due to crashes that are very hard to track down. Edited July 19, 2012 by Cyberlazy Link to comment Share on other sites More sharing options...
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