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Castle of the Sun (PC/PS4/XBoX) Debate & Suggestions


Galejro

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https://www.nexusmods.com/fallout4/mods/35286

I'm currently deeply invested in the creation of this mod and I'm concerned with the needs and requirements my mod should meet. I'd like to discuss this with the community as a whole. I wish to exchange ideas, tutorials, concepts and issues. I've been quite negligent of developing other mods I know and I was negligent of bug issues, that's why I opted for an open beta schematic for this one. I'll start this debate with posting 2 main concerns and concepts.

1. Castle of the Sun supports PS4 so I can't have custom assets. This obviously limits the PC/XBOX communities experience massively cause I can't put all those fancy 8k textured custom outfits and weapons in. So I want the community to tell me:

- Would Fallout 76 level of questing be acceptable? I've already created like 12 such quests for it using in-game assets an I'm making an arena fighting tournament thing. But dialogues and advanced quests are so far out of the picture.

- Are there any fancy in-game asset scripts and mechanisms I can utilize for these quests? I mean not having merchants is a PAIN and even a press activate NPC to trade would be a lifesaver.

 

2. What are the expectations of the community for the mod. I wish to know what you want from this mod in advance just as much as thinking for myself in order to blow those expectations off with even more stuff.

 

Please post anything you deem interesting or helpful for the development of the mod.

 

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