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Some Corpse Questions


squidgy617

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Okay, so I have a couple of questions that I'm guessing are fairly simple

 

Firstly, how would I go about editing what an actor "leaves behind" on death? For instance, say I wanted to change it so that Frost Wraiths leave behind a reanimateable corpse instead of those ghostly remains.

 

Secondly, I'm wondering if a mod like this exists... Something that allows you to have corpses that don't disappear. Not ALL corpses. Either some way to make it so they can't disappear, or maybe when its in your house it can't? I'm not sure, its just that one of my character's is a necromancer and I'd like to be able to prevent my thralls from disappearing on me.

 

Thanks in advance.

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I still need help with this. Thanks in advance.

 

I found this thread: Click here

 

I have no idea if their method will work with preserving corpses, but I still definitely need help with the first question.

 

That method won't work.

 

Look at this thread and download the LingeringCorpses.rar. That should make most corpses linger for 30 days.

 

Changing what the actor leaves behind on death is partly configured in the Actor form, but more complex stuff like the Wraths etc is usually scripted.

Edited by steve40
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I've found the answer to my first question, it was indeed a script that was decided within the race of the actor.

 

Now, that seems like an okay fix... but I was thinking more along the lines of allowing me to pick and choose what corpses I want to keep from respawning. For instance, as that scripter was aiming for, an item that, when placed in a corpse, causes it to never disappear. Possibly even a spell that when cast on a corpse, causes it to be permanent. Or, just somehow making it so that in your house, corpses don't disappear.

 

Still, thank you for giving me that link. At least I won't have to worry about my corpses nearly as much with that... although save bloating worries me, which is why I'd prefer the above fixes.

Edited by squidgy617
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I'm not sure. That's why I'm asking for help.

 

I fiddled around a bit with the idea of a spell that would be able to put an actor into a different faction, but I couldn't get it to work... plus, I have no idea if putting them in the WINoBodyCleanUp faction will really help, considering there are only a couple people in it and I don't understand what its for.

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Setting the actor to be unique then adding it to the WINoBodyCleanUp faction would be the best way, but there doesn't seem to be any script command that can set the unique flag.

 

Right now I'm wondering if putting a script extending Actor on the actor alias, with an IsDead() function that always returns zero, will trick the game into thinking that a dead actor is still alive and stop it from being cleaned up.....? In theory it should override the native IsDead() function in the base Actor script.

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