squidgy617 Posted July 9, 2012 Share Posted July 9, 2012 Okay, so I have a couple of questions that I'm guessing are fairly simple Firstly, how would I go about editing what an actor "leaves behind" on death? For instance, say I wanted to change it so that Frost Wraiths leave behind a reanimateable corpse instead of those ghostly remains. Secondly, I'm wondering if a mod like this exists... Something that allows you to have corpses that don't disappear. Not ALL corpses. Either some way to make it so they can't disappear, or maybe when its in your house it can't? I'm not sure, its just that one of my character's is a necromancer and I'd like to be able to prevent my thralls from disappearing on me. Thanks in advance. Link to comment Share on other sites More sharing options...
squidgy617 Posted July 9, 2012 Author Share Posted July 9, 2012 (edited) I still need help with this. Thanks in advance. I found this thread: Click here I have no idea if their method will work with preserving corpses, but I still definitely need help with the first question. Edited July 9, 2012 by squidgy617 Link to comment Share on other sites More sharing options...
steve40 Posted July 10, 2012 Share Posted July 10, 2012 (edited) I still need help with this. Thanks in advance. I found this thread: Click here I have no idea if their method will work with preserving corpses, but I still definitely need help with the first question. That method won't work. Look at this thread and download the LingeringCorpses.rar. That should make most corpses linger for 30 days. Changing what the actor leaves behind on death is partly configured in the Actor form, but more complex stuff like the Wraths etc is usually scripted. Edited July 10, 2012 by steve40 Link to comment Share on other sites More sharing options...
squidgy617 Posted July 10, 2012 Author Share Posted July 10, 2012 (edited) I've found the answer to my first question, it was indeed a script that was decided within the race of the actor. Now, that seems like an okay fix... but I was thinking more along the lines of allowing me to pick and choose what corpses I want to keep from respawning. For instance, as that scripter was aiming for, an item that, when placed in a corpse, causes it to never disappear. Possibly even a spell that when cast on a corpse, causes it to be permanent. Or, just somehow making it so that in your house, corpses don't disappear. Still, thank you for giving me that link. At least I won't have to worry about my corpses nearly as much with that... although save bloating worries me, which is why I'd prefer the above fixes. Edited July 10, 2012 by squidgy617 Link to comment Share on other sites More sharing options...
steve40 Posted July 10, 2012 Share Posted July 10, 2012 Possibly even a spell that when cast on a corpse, causes it to be permanent. Yes, but HOW? By what mechanism? Link to comment Share on other sites More sharing options...
squidgy617 Posted July 10, 2012 Author Share Posted July 10, 2012 I'm not sure. That's why I'm asking for help. I fiddled around a bit with the idea of a spell that would be able to put an actor into a different faction, but I couldn't get it to work... plus, I have no idea if putting them in the WINoBodyCleanUp faction will really help, considering there are only a couple people in it and I don't understand what its for. Link to comment Share on other sites More sharing options...
steve40 Posted July 10, 2012 Share Posted July 10, 2012 Setting the actor to be unique then adding it to the WINoBodyCleanUp faction would be the best way, but there doesn't seem to be any script command that can set the unique flag. Right now I'm wondering if putting a script extending Actor on the actor alias, with an IsDead() function that always returns zero, will trick the game into thinking that a dead actor is still alive and stop it from being cleaned up.....? In theory it should override the native IsDead() function in the base Actor script. Link to comment Share on other sites More sharing options...
squidgy617 Posted July 11, 2012 Author Share Posted July 11, 2012 So adding them to the faction is useless without them being unique? Your plan sounds good. No idea if it will work, but its probably the best idea on the subject I've heard so far. Link to comment Share on other sites More sharing options...
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