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PredCaliber's Skyrim: SE 2018 Graphics Tutorial LOD issue


Superbros15

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Hello! I am coming to this forum today after 2 days worth of mod downloading and activating. I have pretty much been following PredCaliber's Skyrim : Special Edition 2018 Graphics Tutorial to the best of my abilities being not-so-adept with modding.

 

The issue I noticed after running around in a non-modded save I downloaded was tree pop-in.

 

https://imgur.com/87HxuR3

 

This is a list of the mods I believe are relevant that I have installed.

 

https://imgur.com/yJmfVlv (not reflective of the load order)

 

This is the entire list of mods I have installed. They were installed one by one in the order they are presented on this website, which means this is my load order as well.

 

http://www.predcaliber.com/skyrimsetut (A big list of mods that IS broken up by category, won't be hard to skim for mods relevant to my issue)

 

At the bottom of this website, I executed this rule after downloading and installing every mod listed.

 

 

Last but not least, we can now generate the LOD files with SSELODGEN or DynDoLod. I will use SSELODGEN in this case because it is more easy to use. We installed SSELODGEN at part 1. Run it inside MO2, else it will not work! The LOD generation will take very long. 10/15 minutes is normal! in SSELODGEN, tick all the checkboxes.

 

instead of mindlessly ticking every box in SSELODGEN, i did this:

 

--- Object Lods : CHECKED
--- Build Atlas : CHECKED
--- atlas size : 8192 * 8192
--- max texture size : 1024
--- in UV range : 1.5
IT HAS BEEN MENTIONED that the LODs would not come out perfect but will be as good as can be when crossing so many mods over each other. If my problem in the screenshot is pretty much what I have to deal with, then please let me know. I don't have enough experience to know if there is a way around this.
Edited by Superbros15
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