Cropgun Posted December 19, 2018 Share Posted December 19, 2018 Several downloaded weapons are using the same file names for scripts and animations. The mods in question are Chinalake and Holorifle M1 Garand M2045 Magnum revolver MTs-255 revolver shotgun ChinaLake, M1 Garand, and M2045 Magnum revolver all are trying to use their own persistantsubgraphinfoandoffsetdata.txt file under animations. M1 Garand and Mts-255 Revolver shotgun are both trying to use scripts\weaponllinject.pex Obviously I could just pick which weapon I want to be in the leveled list and that would solve that conflict, but how should I solve the animation conflict? I don't want to have two weapons with screwy animations. The animation conflict is a text file. Maybe copy/paste the info from all the weapons and make a ghetto patch? I have FO4 Edit but I am a super noob with it still. If this is an easy fix in FO4E please Explain like I'm 5 years old. Thanks in advance for any advice! Link to comment Share on other sites More sharing options...
Cropgun Posted December 22, 2018 Author Share Posted December 22, 2018 Bump for ideas. Link to comment Share on other sites More sharing options...
theoddlittleturtle Posted December 26, 2018 Share Posted December 26, 2018 Several downloaded weapons are using the same file names for scripts and animations. The mods in question are Chinalake and Holorifle M1 Garand M2045 Magnum revolver MTs-255 revolver shotgun ChinaLake, M1 Garand, and M2045 Magnum revolver all are trying to use their own persistantsubgraphinfoandoffsetdata.txt file under animations. M1 Garand and Mts-255 Revolver shotgun are both trying to use scripts\weaponllinject.pex Obviously I could just pick which weapon I want to be in the leveled list and that would solve that conflict, but how should I solve the animation conflict? I don't want to have two weapons with screwy animations. The animation conflict is a text file. Maybe copy/paste the info from all the weapons and make a ghetto patch? I have FO4 Edit but I am a super noob with it still. If this is an easy fix in FO4E please Explain like I'm 5 years old. Thanks in advance for any advice! Test them in game before making a patch, super simple to do if you're using MO2 - not sure about other managers. As for actual testings: Do not load a save. At the main menu, in the console, enable god mode, coc into a cell of your choice (like GoodneighborWarehouse02 or BostonPublicLibrary01), give the default character the weapon and its ammo, and shoot at things. (do NOT save) Then re-do for each mod you want to test. Takes like 10 - 15 minutes tops. Plus shooting things for tests is nearly as much fun as an actual playthrough. If they don't work, search for a patch. Someone might have already done it for you. Or do that first. Whichever you prefer. weaponllinject is a part of a modders resource for script injection into the level list. Papyrus scripts are designed to be reused. The mod authors should have used their own quests to modify the properties. Look under quests in each mod with xEdit and make sure the injector quests are named something differently. They should be the only quests those mods have going on. Link to comment Share on other sites More sharing options...
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