JerisEnigma Posted December 19, 2018 Share Posted December 19, 2018 (edited) So this is a very old, very simple problem that I never found a fix for in 4 years of modding...Basically, there are some meshes that I would like to adjust the placement of in Nifskope, but cannot do so without them working unexpectedly.This is not a mod specific issue, but for demonstration purposes TDN Equipable Horns is an excellent example! Open any of the horns in Nifskope and Edit them, you can see the the XYZ are set to non-0 numbers... as if they were not Applied before saving.If you move them at all and save, the changes will not show up in the CK or Skyrim. They will appear completely unedited.If you Apply the changes, the mesh will jump way up above the head. Moving it back down will cause it to become invisible when viewed from face level or certain angles. Anyone know a solution that doesn't involve another program?The issue seems to be caused by how it was exported from Blender/3DSMax, but I never could get Skyrim to open meshes I'd edited in those so Nifskope is my only option.I'm going to be fiddling with Blender again in January, but importing/exporting just to move horns 2 clicks forward is beyond ridiculous. UPDATE: Problem solved!Thanks, morrowind1979! Go to the niskindata tab on dismember skin instance. Left click on it then choose clear transformation. After that edit and position the mesh as normal apply changes adjust again if necessary, repeat until mesh is positioned and save it Edited February 14, 2019 by JerisEnigma Link to comment Share on other sites More sharing options...
JerisEnigma Posted January 8, 2019 Author Share Posted January 8, 2019 Sooo... that's a no? ffs orz Link to comment Share on other sites More sharing options...
JerisEnigma Posted February 14, 2019 Author Share Posted February 14, 2019 BUMP More info/new topic here:https://forums.nexusmods.com/index.php?/topic/7397546-rotating-special-nifs-in-nifskope/ This issue is so hard for me to describe that I couldn't refind this thread! orz Link to comment Share on other sites More sharing options...
Ubeno Posted February 14, 2019 Share Posted February 14, 2019 afaik you shouldn't change the XYZ value manually in nifskope if it's a weighted-mesh, you can alternatively use bodyslide if you just want to alter the position Link to comment Share on other sites More sharing options...
morrowind1979 Posted February 14, 2019 Share Posted February 14, 2019 Go to the niskindata tab on dismember skin instance. Left click on it then choose clear transformation. After that edit and position the mesh as normal apply changes adjust again if necessary, repeat until mesh is positioned and save it Link to comment Share on other sites More sharing options...
JerisEnigma Posted February 14, 2019 Author Share Posted February 14, 2019 afaik you shouldn't change the XYZ value manually in nifskope if it's a weighted-mesh, you can alternatively use bodyslide if you just want to alter the positionI don't use bodyslide, and this is only for simple objects like hats & backpacks, not armors or hair, etc. Half of them don't even have dismemberments lol Go to the niskindata tab on dismember skin instance. Left click on it then choose clear transformation. After that edit and position the mesh as normal apply changes adjust again if necessary, repeat until mesh is positioned and save itBruuuh, I just tried this on two random meshes and it appears to be working! Thank you so much! <3It has seriously taken me like 5 years to find the solution for such a tiny thing DX Link to comment Share on other sites More sharing options...
morrowind1979 Posted February 14, 2019 Share Posted February 14, 2019 No worries. Glad I could help on something. Link to comment Share on other sites More sharing options...
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