Kraggy Posted December 19, 2018 Share Posted December 19, 2018 I posted about this in the Oldrim forum because I'd managed to overlook this one until I was pointed to it, so you may have seen this there but I'm posting again in the hope someone may have some idea. Graphically my PC has an Nvidia GTX 1080ti and the problem I have is a result of turning on TAA (the anti-aliasing option in SE that doesn't exist in Oldrim); I have two related graphical issues which I find intolerable and unless I can find a way to deal with them I'll have to go back to Oldrim. The effects can be seen particularly, but by now means exclusively, when moving the character or panning the camera when looking at trees in particular, a good spot where I can see the effects is walking up the road from the Whiterun bridge towards Riverwood. When I walk the character the trees ahead are blurred while moving then settle into focus a 1/4 sec or so after the scene becomes stationery; it's really a motion blurring but is caused by the processing TAA is doing rather than 'pixel smearing' or other panel effects. The other effect which happens also from TAA is more easily seen if I pan the camera one pixel at a time when a fir tree is very close to the camera; the bright green edges to the needles become a lo brighter in their new position, again for 1/4 sec of so, before fading several shades darker. The overall effect is that the tree gets bright as the camera moves and then darker when it stops. With Oldrim there's no TAA setting, presumably DX9 didn't support it, so playing that game I have AA/AF set to max and there's no equivalent blurring or brightening; yes, when moving the pixelation 'sparkling' that one sees due to not perfect anti-aliasing is visible but it's a lot less annoying than the blurring with TAA, and the brightening effect just doesn't happen at all. I tried the obvious, I disabled TAA in the game settings and in the Nvidia driver setup I overrode Application AA settings and forced the same AA/AF as I set in Oldrim's .INI, but this did NOT produce the same results in SE as it does Oldrim, the 'sparking' as I call it is vastly more pronounced in SE and is really ugly. So I'm at a loss, I know TAA is producing results I don't like but I can't seem to set the graphics card to produce the same results with DX11 as Oldrim/DX9 do. I really don't want to not use SSE as there are benefits to doing so but I simply can't live with TAA nor live without it as the game doesn't provide AA settings like Oldrim did and for some reason the card drivers don't make it look the same using the same settings. Can anyone offer an idea of anything else I can try to make SSE look as good as Oldrim does? [edit] One important point, this is NOT distance blurring, that option is disabled, objects in the far distance are perfectly in focus when the camera is stationery. Link to comment Share on other sites More sharing options...
Rizalgar Posted December 19, 2018 Share Posted December 19, 2018 (edited) Hmm. Same GFX card I'm using. Let me download SSE and see if the same thing happens -- Edit Sorry bud, I'm not having the problem. Time for the redundant questions! Have you updated your drivers?Could it possibly be the refresh rate of your monitor?Have you tried hitting it with a hammer? If yes, skip question 4.Have you prayed to the Almighty Atheismo for help?Are you using a LOD mod that can affect the rendering up close? ( Long shot but all I can come up with) Edited December 19, 2018 by Rizalgar Link to comment Share on other sites More sharing options...
Kraggy Posted December 21, 2018 Author Share Posted December 21, 2018 Thanks for taking a look, let's see ... First, this happens with a 'cold install' of both variants, SSE 'out of the box' with TAA enabled in the Options dialog and Ultra selected, and Depth of Field definitely disabled. Driver version is 416.34 which as far as I know is the latest, it was released in October I think. Monitor refresh. It's an ASUS PB278 which according to ASUS has a 5m 'GTG' response time so that'd seem perfectly fine and I'm not seeing any blurring in anything else where I'm not only given TAA as an option; well, FXAA is guaranteed to vaused blurring so I don't count that as an option. I'm stumped now that someone else with the same card has told me they're not seeing it. I guess I'll have to carry on poking around, I appreciate you taking the time to check it out, thanks. Oh, no hammer to hand, so the monitor lives to fight another day. :) Link to comment Share on other sites More sharing options...
jones177 Posted December 22, 2018 Share Posted December 22, 2018 Hi With a GTX 1080 ti it is best to play with all anti analysing off at 4k resolution. I now use a RTX 2080 ti on that computer and can use TAA. If you are running at 1440 try Nvidia's DSR without any anti analysing. I used DSR when I was having issues with Skyrim TAA. I also have a computer with a 1080 ti connected to a 3440 X 1440 monitor. I use Skyrim TAA with no issues at that resolution. For the 1080 ti I use version 398.36 drivers. I don't update drivers unless I have to. Skyrim/SE and ENB/Reshade are the usual casualties when I do upgrade. Screen Space Ambient Occlusion causes lots of issues. I have it turned off. If you are using Reshade, LumaSharpen causes issues with the edges of objects, especially trees. It only works for me with AA turned off. Link to comment Share on other sites More sharing options...
Kraggy Posted December 25, 2018 Author Share Posted December 25, 2018 Hi Jones, thanks for those tips .. I do have a 4K monitor and am thinking about putting that on to this PC see how it goes, knowing that you have had good results from one then that certainly prompts me to try it. I'm amazed that I'm seeing this, it's so very obvious when I slowly pan the camera .. and it's a camera movement which provokes it, standing still and looking at tree branches moving in the breeze doesn't cause the light greens in the textures to 'glow'. I may try to 'downgrade' the drivers, like you I don't 'upgrade' simply because a new one comes out but somehow the drivers on this machine have been .. I hadn't noticed that till I poked around is respone to Rizalgar's comments. Appreciate the comments. Link to comment Share on other sites More sharing options...
Bootyshank Posted January 17, 2019 Share Posted January 17, 2019 I've been looking for a solution to TAA blur while moving/camera panning for 5 days now since I had the urge to try SSE. Using lumasharpen doesn't hide all the blur and even increases how noticeable the color shift is.No AA looks sparkly/pixel creepy badly on grass/trees especially. Injected SMAA isn't much of an improvement. ENB AA was a decent change but still ugly. I tried DSR as well. Lowering TAA frequency with console command hf taa .2-.8 causes little dots to appear.Next I guess I have to try an equally modded Oldrim. I don't recall the AA being so ugly or with blur problems like SSE TAA/FXAA but it has been many years ofc. Link to comment Share on other sites More sharing options...
Recommended Posts