Skoran Posted August 31, 2008 Author Share Posted August 31, 2008 I am installing it now to the letter, but your install guide doesnt say how to customize FCOM with MMM (I am installing MMM atm) Can you tell me when you updated that section? Link to comment Share on other sites More sharing options...
Skoran Posted August 31, 2008 Author Share Posted August 31, 2008 Ok, I installed it according to your guide and I can even play, WOW :P. Only 2 stuff are wrong so far: 1) Some of my items are in german (also 2 skills, restoration is in german for example)2) I have some missing meshes (Big yellow star with "Wtf, im a missing mesh in it), as far as I can see it are barrels. I also get this error in fcom, but I download everything from the links in your document:!!! FCOM INSTALLATION ERROR: Wrong esp file - the correct version is 'Oblivion WarCry EV' (the English Version). German version. Use bundled 'EV' english version instead as needed. Note: (this version of FCOMhelper is English but open to foreign translations as long as co-author supplies all user-support) Here is my load order Oblivion.esm Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm Jog_X_Mod.esm Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm FCOM_Convergence.esm HorseCombatMaster.esm HrmnsOblivionScriptOptimizationv1.0.esp Unofficial Oblivion Patch.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Guards.esp FCOM_Francescos.esp FCOM_FrancescosItemsAddOn.esp Natural_Weather_HDR_by_Max_Tael.esp Natural_Habitat_by_Max_Tael.esp Natural_Water_by_Max_Tael.esp AmbientTownSounds.esp Book Jackets Oblivion.esp moDem's City Life.esp DLCHorseArmor.esp DLCOrrery.esp DLCVileLair.esp DLCMehrunesRazor.esp DLCSpellTomes.esp DLCThievesDen.esp Oblivion WarCry EV.esp FCOM_WarCry.esp Oscuro's_Oblivion_Overhaul.esp FCOM_Convergence.esp Mart's Monster Mod - Gems & Gem Dust.esp Mart's Monster Mod - Hunting & Crafting.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - Dungeons of MMM.esp Mart's Monster Mod - More Wilderness Life.esp bartholm.esp LetThePeopleDrink.esp thievery.esp DLCFrostcrag.esp Knights.esp FCOM_Knights.esp Natural_Vegetation_by_Max_Tael.esp ANB_No_FastTravel.esp P1DKeyChainSI Merged.esp Skip Tutorial.esp Francesco's 10 days respawn time - 1-20 day lenght rescale.esp Elves Of Lineage II.esp Beautiful People.esp KT_CustomRaceFix.esp DeadlyReflex - Combat Moves.esp Mounted_Spellcasting Deadly Reflex Compatible.esp Oblivion WarCry.esp MrSiika'sFarmAnimals.esp FasterArrows225.esp More_Animals.esp Time_x3.esp Fra.esp Bashed Patch, 0.esp Link to comment Share on other sites More sharing options...
thomasv333 Posted September 1, 2008 Share Posted September 1, 2008 Ok, I installed it according to your guide and I can even play, WOW :P. Only 2 stuff are wrong so far: 1) Some of my items are in german (also 2 skills, restoration is in german for example)2) I have some missing meshes (Big yellow star with "Wtf, im a missing mesh in it), as far as I can see it are barrels. I also get this error in fcom, but I download everything from the links in your document:!!! FCOM INSTALLATION ERROR: Wrong esp file - the correct version is 'Oblivion WarCry EV' (the English Version). German version. Use bundled 'EV' english version instead as needed. Note: (this version of FCOMhelper is English but open to foreign translations as long as co-author supplies all user-support) Thanks for using the guide, and sorry if you are having problems. Like I've stated it's still a work in progress. When creating the WarCry OMOD file be sure to use only one of the two ".esp" files for most people this will be the file "Oblivion WarCry EV.esp" (This is the English version of the WarCry plugin.) As far as the missing meshs/textures issue check your oblivion data folder and make sure you don't have any ".dds" or ".nif" files hanging out in places they shouldn't be. All ".nif" files should be in the \meshes\ folder and all ".dds" files should be in the \textures\ folder. For many mods these files are usually placed into sub folders within the meshes and textures folders. (Ex. ...\Oblivion\Data\meshes\OE\Armor\Robes) I would suggest rechecking the file structure of your OMOD files to make sure they are setup properly. You mentioned you think that it is the barrels, I think that OOO changes the barrels so I would start there. Good luck. Link to comment Share on other sites More sharing options...
Skoran Posted September 1, 2008 Author Share Posted September 1, 2008 I tried reinstalling OOO and now my game won't even work anymore.I am going to completly reïnstall it and follow the guide again. If it doesnt work this time (3rd try) Im just gonna play the game with Francesco's :P Link to comment Share on other sites More sharing options...
thomasv333 Posted September 2, 2008 Share Posted September 2, 2008 I tried reinstalling OOO and now my game won't even work anymore.I am going to completly reïnstall it and follow the guide again. If it doesnt work this time (3rd try) Im just gonna play the game with Francesco's :P Sorry your having problems with OOO. :confused: Make sure you have the latest version 0.3.2 I added some updates to the WarCry and MMM install sections in v0.3 that were very critical, just search "install guide". Also remember EVERY time you add/remove mods you must rebuild your bashed patch, or your game might not start. I do the following for evey mod I add:Add modRun FCOMhelperRun WryeBash (rebuild bashed patch)Run OBMM, move bashed patch to bottom of load order if it isn't alreadyLaunch game(should be good to go until more mods are added) Link to comment Share on other sites More sharing options...
Skoran Posted September 2, 2008 Author Share Posted September 2, 2008 About that bashed patch, when I rebuild it, I must check all stuff right? And I am planning to test the game after every mod, thanks :) Link to comment Share on other sites More sharing options...
Skoran Posted September 2, 2008 Author Share Posted September 2, 2008 When I make an OMOD for OOO what esp and esm's do I need I guess OOO.esm and OOO.esp, but their is also a map with OOO full, do I need that esp maybe? Edit: I installed it with ooo.esm and ooo.esp and it seems to work (the guards wear capes :P) Link to comment Share on other sites More sharing options...
MrCooper2006 Posted September 2, 2008 Share Posted September 2, 2008 If your making an OMOD from OOO, there is tutorial on the guide. But its easy enough Open OBMM, Create, Add Archive (select the OOO.zip or however you downloaded it) and click Create. Thats it. YOull know its working cos it takes f***** aaaaaaaaages. Link to comment Share on other sites More sharing options...
Skoran Posted September 2, 2008 Author Share Posted September 2, 2008 Hooray, I reïnstalled Warcry, MMM, OOO and Francesco's and everything seems to work :) Now I am going to install some minor mods, hopefully it will work :), but I got a backup ^^ Link to comment Share on other sites More sharing options...
thomasv333 Posted September 3, 2008 Share Posted September 3, 2008 Hooray, I reïnstalled Warcry, MMM, OOO and Francesco's and everything seems to work :) Now I am going to install some minor mods, hopefully it will work :), but I got a backup ^^ GREAT, Glad to hear it's going well. :biggrin: For every one commenting here there is a new version v0.4 of my install guide on the TESNexus files section.I would prefer if people posted questions or comments to the comments section in the file area so that I can keep track of things easier.Just search "install guide" In ver0.4The DL links and Install instructions should be 99% perfect at this point.Also I have almost finished writing the (Using OBMM Basics) section, this should be VERY help full to new people. :thanks: Link to comment Share on other sites More sharing options...
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