HarryHyper Posted July 10, 2012 Share Posted July 10, 2012 (edited) Hey guys... So I've been going a bit mod-crazy since I installed FO3 a few days ago, and I have to say, MMM and FOOK2 are pretty badass! Anyways, I'm having this problem after Mr. Burke kills Lucas Simms, and I go to the armory and fight Deputy Steel. Basically, when I attack him, the game either freezes instantly or a few seconds later, but it has happened every time, even after a restart of the game. There is no CTD, it just sits there and finishes whatever song is on GNR, and then goes silent. It even happens when I disable every mod except for the Unofficial FO3 Patch in FOMM. Here is my load order: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCALIBR.esmFOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.ESMDCInteriors_ComboEdition.esmDCInteriors_SideQuests.esmRH_IRONSIGHTS.esmMart's Mutant Mod.esmUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_ZetaPlugin.espRH_IronSights_Pitt_NewRifleSights.espRH_IronSights_RemoveReticule.espRH_IronSights_PL_NewItems.espRH_IronSights_Vanilla_NewWeapons.espDCInteriors_DLC_Collectables.espUndergroundHideout.espFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Main [Hotfix].espFOOK2 - DIK [Hotfix].espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espdD - Enhanced Blood Main.espdD-Smaller Spatters Default.espdD-Smaller Spatters Realistic.espdD-Smaller Wounds.espdD-Reduced Ragdoll Force.espdD-Reduced Dismember Force.espdD-Screen Blood Vanilla.espdD-More Gore.espdD-More Gore-Zeta.espdD-More Gore-The Pitt.espdD-More Gore-PointLookout.espdD-More Gore-BrokenSteel.espBringBackBael.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Master Menu Module.espMMM, FOOK2.espMMM, FOOK2 - DIK.espMMM, FOOK2 - Natural Selection.esp Total active plugins: 65Total plugins: 65 I'm not really sure why this is happening, and I am not sure if it is JUST Deputy Steel that triggers this (I'll make an edit after I test it). If anyone could give me a hand, that'd be great. Thanks! EDIT: Seems like it's just deputy steel. Edited July 10, 2012 by HarryHyper Link to comment Share on other sites More sharing options...
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