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Gun with custom model having 0% (zero) VATS hit chance


yummy2

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So I managed to track this down. It wasn't the gun model.

 

Comparing the backup and the modified version, it turned out I also changed a few other things. Did some 50/50 eliminations and found that it was the projectile. A few more tests on the projectile record I found that it was specifically the non-zero timer and proximity of the projectile's explosion. Even if it was a "Trigger on impact" explosion, the non-zero values still messed up VATS. It was likely just the timer but I didn't test more.

 

Hope this will help whoever runs into this in the future. I've always hated threads that end with a "Nevermind, I fixed it."

 

P.S. there's an older thread that this may provides an answer for: weapons-with-0-vat-chance-bug

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