yummy2 Posted December 25, 2018 Share Posted December 25, 2018 I'm modifying a vanilla gun. Whenever I switch the models in "Art and Sound" to custom models, the gun gets 0% hit chance in VATS. Switching the model back to the vanilla one fixes it. Anyone knows about this issue? Link to comment Share on other sites More sharing options...
dubiousintent Posted December 25, 2018 Share Posted December 25, 2018 Suggest you look over the tutorials in the "Weapons" section of the wiki "Getting started creating mods using GECK" article. More than likely you missed setting a "property". -Dubious- Link to comment Share on other sites More sharing options...
yummy2 Posted December 25, 2018 Author Share Posted December 25, 2018 So I managed to track this down. It wasn't the gun model. Comparing the backup and the modified version, it turned out I also changed a few other things. Did some 50/50 eliminations and found that it was the projectile. A few more tests on the projectile record I found that it was specifically the non-zero timer and proximity of the projectile's explosion. Even if it was a "Trigger on impact" explosion, the non-zero values still messed up VATS. It was likely just the timer but I didn't test more. Hope this will help whoever runs into this in the future. I've always hated threads that end with a "Nevermind, I fixed it." P.S. there's an older thread that this may provides an answer for: weapons-with-0-vat-chance-bug Link to comment Share on other sites More sharing options...
dubiousintent Posted December 25, 2018 Share Posted December 25, 2018 Thanks for passing along that information. Added 'TIP: Weapon has unexpected zero% VATS Chance' to "Weapons" section of the wiki "Getting started creating mods using GECK" article. -Dubious- Link to comment Share on other sites More sharing options...
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