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how come people dont like silgrad tower?


simonp92

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okay giskard.. i thought that i did something wrong.. i remember the one you banned.. it was when you guys started on the blackmarsh mod right??

 

Razorwing/Gloomwing is one of the best moddelers..

 

Yes that is the chat i am talking about, clearly you remember it.

 

You did not do anything wrong mate, its just your subject is exactly the sort of subject line that attracts them thats all. Thats why I mentioned it. Nothing wrong with asking what your asking but you might get more than you bargined for thats all.

 

giskard

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I downloaded the mod during the early stages. The latest was the second release for me. It had a lot of good things, but was a bit buggy and unfinished. It was too messy to handle with and it is currently disabled at the moment. Later I saw more updates, but there were not big changes, compared to the screenshots that showed more progress. It is overall a good idea for a mod.

 

glad to see that somebody tried it out :thumbsup:

i really hope you tri the new version when its up..

 

 

BTW. okay Giskard.. i didnt know that you once thought of joining their team,,

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  • 4 weeks later...

Hi guys!

 

I'm sortof a hermit who only hangs around Silgrad Tower Forum and contrary to what some would have you believe it's not in a vain attempt to amass an aura of mystique around me or the team I'm with. :blink: Nah, I'm just the kind of guy who likes to work on my stuff - models mostly, but also CS-modded additions to the ST mod - and focus on that. I don't go 'outside' much, 'outside' being off Silgrad's server. So, I'm sorry I missed your post in our BSF thread, Simon! And I'm sorry I let the BSF thread slide, I should have relayed half a dozen important news bits that happened since the end of August... I just like to work is all.

 

Anyhoo I'm here now and I hope ST hasn't slipped off you guys' radar.

 

The thing is we started releasing early, and often - but then it was just our first city of Reich Parkeep, so it was a manageable mod for players. Then we got our heightmap finished, which was a major step forward for the mod as a whole. We eagerly placed our then-several cities on the landmass and released it... and it didn't turn out so good. Players got confused and disappointed by the huge, barren, untextured heightmap which thrust before them. We learnt from that mistake and decided to continue our development in closed beta mode so that the next time we released there'd be no disappointed faces. And we set up a number of goals that we committed to fulfill before we released, and since then we've been hard at work towards those goals. Of course we allow ourselves to indulge in little pet projects that have no bearing on the release criteria because hey, if it stops being fun it stops having a point :)

 

So, to sum up we don't really want anyone to download the old 2.5 release because we've moved ahead from it by leaps and bounds. The majority of our landmass is complete now, with land textures, generated objects, trees and what-not. All of the regions have unique flora, so apart from looking different visually then if you want to harvest everything we have you'll have to visit every corner of our mod. We also have several different sets of rocks and over half a dozen new tree types, so it's safe to say there's a great amount of variety. For more info on our progress please check the article Silgrad Tower v3.0 [WIP], halfway down the page on silgrad.com. We need more teammembers, especially modders interested in exterior work on the landmass, but everyone is needed and very welcome.

 

I'm happy to say there isn't any problem between us and the teams we've chosen to host, and as far as I know there never has been. There's been problems between me and a couple other guys on the forum. I've been in an administrative position for going on four years and when one is in that position one has to play hardball at times. For instance I've been the messenger of decisions by our core team, and sometimes those decisions aren't favourable for the ones recieving them. One in particular got it in his head that the unfortunate news for him was my own dictatorial decision and went on some halfbaked vendetta against me personally. It's hard sometimes to be in an admin position and have to take crap over and over again from someone you know you could delete from the forum with the press of a few buttons... I used to think it made me the better man to take it like a good sport, but it just never stopped. On the contrary it started spilling out on the public forum, culiminating with a thread on our own section of the forum with that guy flinging crap at me like some monkey. And then I put a stop to it and the problem went away. I imagine that guy thought his ban was just another step in the one-sided vendetta but nah, the trouble he caused settled down soon after that and everyone got back to their respective work at hand in the different teams, and now half a year later I don't suppose anyone thinks about him very often.

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Does Skilgrad Tower has Levitation?

Then how can you go to a telvanni tower?

Also Skilgrad tower has some issue ex. like Bloodmoon, namely everyone knows about Solstein, I mean how would you separate rumors and dialogs! Believe me it won't work!

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I've been in an administrative position for going on four years and when one is in that position one has to play hardball at times.

 

Dam right Razor, I am in the same boat my self.

Oh and thanks for sharing the resources with the rest of us razor, i appreciate it :)

 

If you ever find you need some specific help and you know i can provide it, just ask me or anybody with the banner Simon has. Word will get back to me and i'll drop by and pm you.

 

giskard

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i am sorry but i did not get what you ment on that.,. theron08

 

Telvanni Magisters, Masters and Archmagisters live in tower where the only entrance is vertical up, so you need a Levitation magic, enchantment, ingredient or potion. My question is how are you going to insert Levitation in Oblivion?

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  • 3 months later...

Sorry for the thread necromancy but I only do so because I noticed that Silgrad Tower plan to release a teaser trailer (there's something on the Bethesda forums about it). I don't log that much around here but I always wondered why people didn't like Silgrad Tower and was baffled how they couldn't see it was WiP. I guess you've got to vote on what you see but still, I just wouldn't rate something at all if it was incomplete. I'd reserve my judgement. There are far and away too many people around here who vote highly for something purely because they expect it to be good (and I'm talking about completed mods here). It's so obvious to tell when someone hasn't played something.

 

IMO Rating should be banned for a mod until at least after a set time following its release, or something like that. You should also give something like ST some special consideration. Give it a special sort of a mark if it is a WiP, perhaps coloured i.e. a 'red mark' is a conclusive viewpoint and a 'yellow mark' is a comment on current progress or a statement of that particular file that would be used for a WiP project.

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