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[LE] Looking for a way to modify global magic


Myst42

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I want to change a bit the way magic works, say if a spell says "heal", apply an extra magic to it, or if it says "fire" also add extra effect (particularily on death)

 

I've been using Burn Frost and Shoch Effects so far, but I realized it was causing game corruption on tough battles given the way the cloak works and the mod's own scripting.

So basically, I want to make a better version that doesn't corrupt my game and can endure tough battles.

 

However, for that I need to find a way to add a magic effect to every spell in game that fits the profile.

 

So far, I was thinking something related to perks since they do seem to be able to detect if a casted spell has a specific keyword, and applying a specific spell on hit.

 

But still I'd need a way to make the perks that handle that kind of damage, global. Also that doesnt solve the problem with traps.

 

To put it roughly, BFSEffects apparently uses a cloak spell to cast something that detects if the actor is being target of a burn, fire or shock effect, but I had terrible experiences with cloak effects.

 

Any suggestions, Ideas, insights?

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I want to make sure I understand what you are saying correctly...

 

You apply an effect that adds an ability that checks for keywords for other subsequent spells?

If that's the case have you checked the tutorial on creation kit.com for dynamically attaching scripts to actors?

Nvm, Dont think there is another way.

Except maybe getting rid of the cloak. Gonna try a different thing involving a cell scan. It saves me the brawl bug and probably a lot of problems too, but I couldn't find another way to modify all magic. It has to be a magic effect that detects the hits of applied magics, or hits.

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