Guest deleted52194441 Posted December 29, 2018 Share Posted December 29, 2018 Currently following the STEP guide with Mod Organizer 2. Decided to test the game after sorting with look for the stuff I have so far. Barely grazed the character appearance section of the guide so I'm about halfway through the guide page. Along with having little to no real "game changing" additions, my Skyrim is an absolutely clean install and every part of the STEP guide's required programs are clean installs as well. NOTHING remains of my old setup. I have followed every part of the STEP Guide nearly word for word (including INI tweaks through BethINI and ENBoost). I have also taken the precaution of only installing 1-2K textures (mainly in the 1K) and no SFO in order to cross memory off as not an issue. In earlier modding sessions, I used to always "coc Riverwood" or "qasmoke" from the main menu in order to test things, and still do. However, "coc Riverwood" from the MM starts to load the world for a split second and then suddenly crashes even with all mods deactivated. I specifically have to go through qasmoke in order to "coc Riverwood". No matter what mod I add after that, be it a retexture of the simplest nature or whatever else, that save can NEVER be loaded (I realize it's not wise to reload an old save after adding a mod, but one very small esp for a retexture or model should be no big deal at all.) (At the time of writing the above part, just removed the old save and got rid of the mod I last installed after seeing it looked stable for what I had so far. Tried the same process and now Riverwood nor Whiterun or anywhere outside of qasmoke simply cannot be teleported to.) Starting a new game (Vanilla startup with Helgen, no alt. Start) seems to work fine up until you reach the end of the cave where the open world part actually starts. It seems that no matter what, the unscripted or non-isolated cells/areas/etc. will crash my game. What exactly am I doing wrong here? I have never seen my Skyrim act this way with what is, so far, a VERY light setup, one that I have tested multiple times at this exact point before. For reference, here is my load order (All other mods I may have that do not contain ESPs are either retextures, which STEP has a bunch of, or SKSE plugins): 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Lanterns Of Skyrim - All In One - Main.esm 6 6 Unofficial Skyrim Legendary Edition Patch.esp 7 7 Skyrim Project Optimization - Full Version.esm 8 8 WM Flora Fixes.esp 9 9 FarmhouseChimneys.esp 10 a Cutting Room Floor.esp 11 b Guard Dialogue Overhaul.esp 12 c Weapons & Armor Fixes_Remade.esp 13 d Clothing & Clutter Fixes.esp 14 e FISS.esp 15 f STEP Vanilla Optimized Textures - Performance.esp 16 10 Appropriately Attired Jarls Redux.esp 17 11 SPTConsistentOlderPeople.esp 18 12 Dead Body Collision.esp 19 13 Invisibility Eyes Fix.esp 20 14 NARC.esp 21 15 Paralysis.esp 22 16 RelightingSkyrim_Legendary.esp 23 17 Complete Crafting Overhaul_Remade.esp 24 18 imp_helm_legend.esp 25 19 Weapons & Armor_TrueWeaponsLvlLists.esp 26 1a Complete Crafting_TrueWeaponsLvlLists.esp 27 1b XPMSE.esp 28 1c DD_Dawnguard Additions.esp 29 1d DD_Dragonborn Additions.esp 30 1e Disease Descriptions.esp 31 1f iHUD.esp 32 20 Chesko_LoreBasedLoadingScreens.esp 33 21 AHZmoreHUD.esp 34 22 RaceMenu.esp 35 23 RaceMenuPlugin.esp 36 24 SkyUI.esp 37 25 TradeBarter.esp 38 26 ViewableFactionRanksBothDLC.esp 39 27 SkyFalls + SkyMills + DG + DB.esp 40 28 Vividian - Extended Weathers.esp 41 29 IcePenguinWorldMap.esp 42 2a Point The Way.esp 43 2b RealisticWaterTwo.esp 44 2c SMIM-Merged-All.esp 45 2d RealisticWaterTwo - Legendary.esp 46 2e SkyrimImprovedPuddles-DG-HF-DB.esp 47 2f EmbersHD.esp 48 30 FarmhouseChimneysCRF.esp 49 31 Footprints.esp 50 32 ELE_Legendary_Lite.esp Link to comment Share on other sites More sharing options...
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