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Constant crashes in non-isolated/unscripted areas


Guest deleted52194441

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Guest deleted52194441

Currently following the STEP guide with Mod Organizer 2. Decided to test the game after sorting with look for the stuff I have so far.

 

Barely grazed the character appearance section of the guide so I'm about halfway through the guide page. Along with having little to no real "game changing" additions, my Skyrim is an absolutely clean install and every part of the STEP guide's required programs are clean installs as well. NOTHING remains of my old setup.

 

I have followed every part of the STEP Guide nearly word for word (including INI tweaks through BethINI and ENBoost). I have also taken the precaution of only installing 1-2K textures (mainly in the 1K) and no SFO in order to cross memory off as not an issue.

 

In earlier modding sessions, I used to always "coc Riverwood" or "qasmoke" from the main menu in order to test things, and still do. However, "coc Riverwood" from the MM starts to load the world for a split second and then suddenly crashes even with all mods deactivated. I specifically have to go through qasmoke in order to "coc Riverwood". No matter what mod I add after that, be it a retexture of the simplest nature or whatever else, that save can NEVER be loaded (I realize it's not wise to reload an old save after adding a mod, but one very small esp for a retexture or model should be no big deal at all.)

 

(At the time of writing the above part, just removed the old save and got rid of the mod I last installed after seeing it looked stable for what I had so far. Tried the same process and now Riverwood nor Whiterun or anywhere outside of qasmoke simply cannot be teleported to.)

 

Starting a new game (Vanilla startup with Helgen, no alt. Start) seems to work fine up until you reach the end of the cave where the open world part actually starts. It seems that no matter what, the unscripted or non-isolated cells/areas/etc. will crash my game.

 

What exactly am I doing wrong here? I have never seen my Skyrim act this way with what is, so far, a VERY light setup, one that I have tested multiple times at this exact point before.

 

For reference, here is my load order (All other mods I may have that do not contain ESPs are either retextures, which STEP has a bunch of, or SKSE plugins):

0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 Lanterns Of Skyrim - All In One - Main.esm
6 6 Unofficial Skyrim Legendary Edition Patch.esp
7 7 Skyrim Project Optimization - Full Version.esm
8 8 WM Flora Fixes.esp
9 9 FarmhouseChimneys.esp
10 a Cutting Room Floor.esp
11 b Guard Dialogue Overhaul.esp
12 c Weapons & Armor Fixes_Remade.esp
13 d Clothing & Clutter Fixes.esp
14 e FISS.esp
15 f STEP Vanilla Optimized Textures - Performance.esp
16 10 Appropriately Attired Jarls Redux.esp
17 11 SPTConsistentOlderPeople.esp
18 12 Dead Body Collision.esp
19 13 Invisibility Eyes Fix.esp
20 14 NARC.esp
21 15 Paralysis.esp
22 16 RelightingSkyrim_Legendary.esp
23 17 Complete Crafting Overhaul_Remade.esp
24 18 imp_helm_legend.esp
25 19 Weapons & Armor_TrueWeaponsLvlLists.esp
26 1a Complete Crafting_TrueWeaponsLvlLists.esp
27 1b XPMSE.esp
28 1c DD_Dawnguard Additions.esp
29 1d DD_Dragonborn Additions.esp
30 1e Disease Descriptions.esp
31 1f iHUD.esp
32 20 Chesko_LoreBasedLoadingScreens.esp
33 21 AHZmoreHUD.esp
34 22 RaceMenu.esp
35 23 RaceMenuPlugin.esp
36 24 SkyUI.esp
37 25 TradeBarter.esp
38 26 ViewableFactionRanksBothDLC.esp
39 27 SkyFalls + SkyMills + DG + DB.esp
40 28 Vividian - Extended Weathers.esp
41 29 IcePenguinWorldMap.esp
42 2a Point The Way.esp
43 2b RealisticWaterTwo.esp
44 2c SMIM-Merged-All.esp
45 2d RealisticWaterTwo - Legendary.esp
46 2e SkyrimImprovedPuddles-DG-HF-DB.esp
47 2f EmbersHD.esp
48 30 FarmhouseChimneysCRF.esp
49 31 Footprints.esp
50 32 ELE_Legendary_Lite.esp
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