dagobaking Posted December 29, 2018 Share Posted December 29, 2018 Does anyone have a method for detecting with Papyrus when the Character Creation (the part where you modify your face in the mirror) phase is over? There are Quest phases that can be detected. But, that does not quite work because StartMeUp triggers before the next Quest phase changes. So, I am looking for some alternative method. Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
SKKmods Posted December 29, 2018 Share Posted December 29, 2018 I use two triggers to intercept in SKK Fast Start, cant remember why looks menu exit alone is not good enough; Event OnMenuOpenCloseEvent(string asMenuName, bool abOpening) If (asMenuName== "LooksMenu") && (abOpening == False) && (pMQ101.GetStage() == 15) bLooksMenuDone = True ;MQ101 stage 18 now waiting for MQ101PlayerScript.OnGetUp to complete or Tutorial.SetStage(2025) Endif endEvent Event Quest.OnStageSet(Quest akSender, int auiStageID, int auiItemID) If (akSender == pTutorial) && (auiStageID == 2025) If (bLooksMenuDone == True) UnRegisterForMenuOpenCloseEvent("LooksMenu") UnRegisterForRemoteEvent(pTutorial, "OnStageSet") pSKK_FastStartMainScript.ExitV111() ; Continue intercept Else pSKK_FastStart.Stop() ;bail out Endif Endif EndEvent Link to comment Share on other sites More sharing options...
dagobaking Posted December 29, 2018 Author Share Posted December 29, 2018 Thank you! On a side note, how are you populating pMQ101? I tried adding it as a property in a Quest script and it caused major lag. I guess because its such a large Quest? Link to comment Share on other sites More sharing options...
dagobaking Posted December 29, 2018 Author Share Posted December 29, 2018 Man. I tried referencing it with GetFormFromFile and I get the same result. It takes 4 seconds just to reference MQ101! There must be a faster way? Link to comment Share on other sites More sharing options...
SKKmods Posted December 29, 2018 Share Posted December 29, 2018 I just use the standard properties and registrations. Quest Property pMQ101 Auto Const Mandatory Unexpected things happen during new game start with a lot of stuff initializing https://www.nexusmods.com/fallout4/articles/1038 may be why I added the tutorial quest stage trigger. Link to comment Share on other sites More sharing options...
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