Spook2U Posted December 29, 2018 Share Posted December 29, 2018 (edited) I'm trying to clean a self merged file by following up a tutorial. I came to the step to load my merged file into CK to fix Navmesh conflicts. My Plugin has multiple master files so I need to add a line to the ini file but this gives me some problems. When I do any change in the CreationKit.ini[/size] the version control turns on despite[/size] the ini setting being Even the popup says me to disable it with making this value to 0. bUseVersionControl=0 After further research I found that you are supposed to create a new ini called CreationKitCustom.ini[/size] and add: [General] bAllowMultipleMasterLoads=1 But this had no effect at all. So my question is, how do I get this running? Edited December 29, 2018 by Spook2U Link to comment Share on other sites More sharing options...
Cthorthu Posted December 30, 2018 Share Posted December 30, 2018 Hello I have no "CreationKitCustom.ini". I have "CreationKit.ini" and "CreationKitPrefs.ini". I have CK from Bethesda Launcher. All is running right, with multiple master loads. I've did only two changes to "CreationKit.ini": Disable warnings: bBlockMessageBoxes=1 (under [Messages]) Allow multiple masters: bAllowMultipleMasterLoads=1 (under [General]) Then, the [General] section begins with:[General]bAllowMultipleMasterLoads=1bUseVersionControl=0(...) And the [Messages] section is:[MESSAGES]bSkipInitializationFlows=1bAllowYesToAll=1iFileLogging=0bAllowFileWrite=1 bBlockMessageBoxes=1 I hope this helps. Link to comment Share on other sites More sharing options...
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