munchlaxkid Posted July 12, 2012 Share Posted July 12, 2012 (edited) I'm trying to make a ghost harvester companion in the geck (using this guide), and i've got almost everything completed, (scripts, the base npc, etc.) except the ai follower packages. I made the packages just fine, but when I try to select my companion in the render window, nothing happens. Also, when i tried to select my companion manually with the drop-down menu, my companion doesn't show up in the "Ref" drop-down menu.Here's a screenshot:http://i.imgur.com/7EWr6.pngThis is my first mod, so any help would be appreciated.thanks. edit: sorry if this is in the wrong place, but this is my first time posting here. Edited July 12, 2012 by munchlaxkid Link to comment Share on other sites More sharing options...
viennacalling Posted July 12, 2012 Share Posted July 12, 2012 First you have to select the Cell your companion is in. Using Cass as an example, you would select the Cell MojaveOutpostBarracks01 and then in the Ref you could select RoseofSharonCassidyREF. If your companion does not yet exist in the game world, you need to put him somewhere and give him an editor ID name so you can easily find him. Link to comment Share on other sites More sharing options...
munchlaxkid Posted July 12, 2012 Author Share Posted July 12, 2012 (edited) First you have to select the Cell your companion is in. Using Cass as an example, you would select the Cell MojaveOutpostBarracks01 and then in the Ref you could select RoseofSharonCassidyREF. If your companion does not yet exist in the game world, you need to put him somewhere and give him an editor ID name so you can easily find him. oh yeah, I forgot to mention.I placed him in goodsprings near the truck, and he even appears in-game, yet i still cant select him. Also, for whatever reason, I cant seem give him an editor ID? Edited July 12, 2012 by munchlaxkid Link to comment Share on other sites More sharing options...
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