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Every Companion has -75 of intended carry


Alaksandar

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So, I've installed a lot of mods and almost every one of them was the mod that I used at least two or three times before, but I've added some new mods and for some strange reason my companions lost -75 of carry weight. For example, ED-E must have 210 carry weight, but now he has 135 and Willow has only 125 carry weight, so, I think, she should have 200 weight.

 

It wouldn't be a big problem, but I'm playing with JSawyer Ultimate Edition and their 135 and 125 carry weight becomes 35 and 25 weight, so they can't carry anything and it's pretty irritating, because I am myself can't carry a lot with 100 carry weight.

 

Everything I know for sure is that there's no answers to my problem on first two pages of google and that's neither JSawyer nor Project Nevada breaks carry weight.

 

So, here is my load order:

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
NewCalifornia.esm
Interior Lighting Overhaul - Core.esm
oHUD.esm
NVInteriors_Core.esm
SomeguySeries.esm
FreesideOpen.esm
NVInteriors_ComboEdition.esm
Interior Lighting Overhaul - L38PS.esm
Corvega.esm
SaxxonsQuestPack.esm
NVStripOpen.esm
NVWillow.esp
Project Nevada - Core.esm
FCOMaster.esm
Project Nevada - Equipment.esm
Project Nevada - Cyberware.esp
Project Nevada - Extra Options.esm
YUP - Base Game + All DLC.esm
SolidProject.esm
wsex.esm
LootMenu.esp
ILO - NVWillow.esp
ILO - YUP Patch.esp
Real Recoil.esp
MuchNeededLOD.esp
Vurt's WFO.esp
The Weapon Mod Menu.esp
The Mod Configuration Menu.esp
Better Burned Man.esp
Mojave Nights.esp
ShilohDS-Color Maps and Icons.esp
Ultimate Invisible Wall Remover.esp
kochandbohr.esp
New Vegas Landscape Overhaul.esp
FCO - NPC Changes.esp
outsidebets.esp
FreesideOpenPatch.esp
rotfacetoriches.esp
betsybrahminFSO.esp
delilah.esp
EVE FNV - ALL DLC.esp
WeaponModsExpanded.esp
WMX-DLCMerged.esp
WMX-ArenovalisTextures.esp
Unofficial Patch Plus.esp
WMX-EVE-AllDLCMerged.esp
JSawyer Ultimate - GRA Merged.esp
IMPACT.esp
Project Nevada - Cyberware Additions.esp
Equipment Restoration Project.esp
Weapon Retexture Project.esp
Boacombat2glove.esp
boa ncrpahelmet.esp
dD - Enhanced Blood Main NV.esp
ADAM Complete.esp
ADAM - MAIN.esp
ADAM - Nemesis Armor Pack.esp
populatedcasino-medium.esp
StripOpenMain.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
Delay DLC - DM + HH + OWB + LR + GRA.esp
athornysituation.esp
NewVegasBountiesFSOPatch.esp
awilderwasteland.esp
ADAM - Rangers on Patrol.esp
NukaCola-Ojo.esp
LimestoneLOD.esp
ADAM - Outcast Ranger Armor.esp
ADAM - Trooper Gloves.esp
MiscItemIconsNV.esp
KillableKids.esp
Project Nevada - WMX.esp
Project Nevada - EVE All DLC.esp
WMX-POPMerged.esp
avangraffscorned.esp
Pacersgambit.esp
PowerArmorSize.esp
pipboy2500_edisleado.esp
NPC Arm Pipboy 2000mkVI or 2500.esp
YUP - NPC Fixes (Base Game + All DLC).esp
Equipment Restoration Project - WRP.esp
Equipment Restoration Project - EVE.esp
NewCalifornia DLC Control.esp
NewCalifornia Courier Stash Control.esp
FOVSlider.esp
ArmedToTheTeeth-NewVegas.esp
LFox Bottle That Water.esp
bzArmour.esp
FCO - GlowingOne.esp
FCO - Saxons Quest Collection.esp
FCO - Delilah.esp
FCO - OHSB NPC Edits.esp
FCO - Willow.esp
Interior Lighting Overhaul - Ultimate Edition.esp
ILO - NVInteriors Project.esp
ILO - New Vegas Bounties II.esp
ILO - New Vegas Bounties.esp
tmzLODadditions.esp
NoFoodHealth.esp
NoFoodHealth_OldWorldBlues.esp
NoFoodHealth_LonesomeRoad.esp
NoFoodHealth_HonestHearts.esp
NoFoodHealth_DeadMoney.esp
wsexInnuendoAnims.esp
JSawyer Ultimate.esp
UnlimitedCompanions.esp
Follower Tweaks.esp
Every mod that I have works perfectly well and it's the only trouble that I've encountered. I've been trying to get it all working for quite some time and after I've started actually playing problem with this damn carry weight showed up (I even completed FO2 while I was trying to install all this and get everything to work as it needs to work).
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From "The Vault" wiki page on "Carry Weight":

 

In JSawyer mod, base carry weight is reduced from 150 to 50.

 

and

Inventory Capacity: (ST + 6) * 25

 

That conforms to what you are reporting about your companions reduced carry weight (-100) as well. "Inventory management" is a design feature of the game. JS pushed that more than vanilla. You don't mention if you are playing in "hardcore mode", but that intentionally adjusts weights to be more challenging (limiting) as well. Some Perks can affect this as well.

 

Otherwise you are probably going to have to engage in "mod conflict isolation" to pin down the one causing the change.

 

-Dubious-

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From "The Vault" wiki page on "Carry Weight":

 

In JSawyer mod, base carry weight is reduced from 150 to 50.

 

and

Inventory Capacity: (ST + 6) * 25

 

That conforms to what you are reporting about your companions reduced carry weight (-100) as well. "Inventory management" is a design feature of the game. JS pushed that more than vanilla. You don't mention if you are playing in "hardcore mode", but that intentionally adjusts weights to be more challenging (limiting) as well. Some Perks can affect this as well.

 

Otherwise you are probably going to have to engage in "mod conflict isolation" to pin down the one causing the change.

 

-Dubious-

JSawyer works like it should and hardcore, at which I play, doesn't really change carry weight. Well, I guess I'll need to find this mod with my own hands, I just thought if someone knows what mod can cause that.

 

Anyway, thanks!

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I would start with "Follower Tweaks" because it is loading after (and thus will be "winning" any record level conflicts with) JSUE.

 

* You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article.

-Dubious-

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