Alaksandar Posted December 29, 2018 Share Posted December 29, 2018 So, I've installed a lot of mods and almost every one of them was the mod that I used at least two or three times before, but I've added some new mods and for some strange reason my companions lost -75 of carry weight. For example, ED-E must have 210 carry weight, but now he has 135 and Willow has only 125 carry weight, so, I think, she should have 200 weight. It wouldn't be a big problem, but I'm playing with JSawyer Ultimate Edition and their 135 and 125 carry weight becomes 35 and 25 weight, so they can't carry anything and it's pretty irritating, because I am myself can't carry a lot with 100 carry weight. Everything I know for sure is that there's no answers to my problem on first two pages of google and that's neither JSawyer nor Project Nevada breaks carry weight. So, here is my load order:FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmNewCalifornia.esmInterior Lighting Overhaul - Core.esmoHUD.esmNVInteriors_Core.esmSomeguySeries.esmFreesideOpen.esmNVInteriors_ComboEdition.esmInterior Lighting Overhaul - L38PS.esmCorvega.esmSaxxonsQuestPack.esmNVStripOpen.esmNVWillow.espProject Nevada - Core.esmFCOMaster.esmProject Nevada - Equipment.esmProject Nevada - Cyberware.espProject Nevada - Extra Options.esmYUP - Base Game + All DLC.esmSolidProject.esmwsex.esmLootMenu.espILO - NVWillow.espILO - YUP Patch.espReal Recoil.espMuchNeededLOD.espVurt's WFO.espThe Weapon Mod Menu.espThe Mod Configuration Menu.espBetter Burned Man.espMojave Nights.espShilohDS-Color Maps and Icons.espUltimate Invisible Wall Remover.espkochandbohr.espNew Vegas Landscape Overhaul.espFCO - NPC Changes.espoutsidebets.espFreesideOpenPatch.esprotfacetoriches.espbetsybrahminFSO.espdelilah.espEVE FNV - ALL DLC.espWeaponModsExpanded.espWMX-DLCMerged.espWMX-ArenovalisTextures.espUnofficial Patch Plus.espWMX-EVE-AllDLCMerged.espJSawyer Ultimate - GRA Merged.espIMPACT.espProject Nevada - Cyberware Additions.espEquipment Restoration Project.espWeapon Retexture Project.espBoacombat2glove.espboa ncrpahelmet.espdD - Enhanced Blood Main NV.espADAM Complete.espADAM - MAIN.espADAM - Nemesis Armor Pack.esppopulatedcasino-medium.espStripOpenMain.espNewVegasBounties.espNewVegasBountiesII.espDelay DLC - DM + HH + OWB + LR + GRA.espathornysituation.espNewVegasBountiesFSOPatch.espawilderwasteland.espADAM - Rangers on Patrol.espNukaCola-Ojo.espLimestoneLOD.espADAM - Outcast Ranger Armor.espADAM - Trooper Gloves.espMiscItemIconsNV.espKillableKids.espProject Nevada - WMX.espProject Nevada - EVE All DLC.espWMX-POPMerged.espavangraffscorned.espPacersgambit.espPowerArmorSize.esppipboy2500_edisleado.espNPC Arm Pipboy 2000mkVI or 2500.espYUP - NPC Fixes (Base Game + All DLC).espEquipment Restoration Project - WRP.espEquipment Restoration Project - EVE.espNewCalifornia DLC Control.espNewCalifornia Courier Stash Control.espFOVSlider.espArmedToTheTeeth-NewVegas.espLFox Bottle That Water.espbzArmour.espFCO - GlowingOne.espFCO - Saxons Quest Collection.espFCO - Delilah.espFCO - OHSB NPC Edits.espFCO - Willow.espInterior Lighting Overhaul - Ultimate Edition.espILO - NVInteriors Project.espILO - New Vegas Bounties II.espILO - New Vegas Bounties.esptmzLODadditions.espNoFoodHealth.espNoFoodHealth_OldWorldBlues.espNoFoodHealth_LonesomeRoad.espNoFoodHealth_HonestHearts.espNoFoodHealth_DeadMoney.espwsexInnuendoAnims.espJSawyer Ultimate.espUnlimitedCompanions.espFollower Tweaks.esp Every mod that I have works perfectly well and it's the only trouble that I've encountered. I've been trying to get it all working for quite some time and after I've started actually playing problem with this damn carry weight showed up (I even completed FO2 while I was trying to install all this and get everything to work as it needs to work). Link to comment Share on other sites More sharing options...
dubiousintent Posted December 30, 2018 Share Posted December 30, 2018 From "The Vault" wiki page on "Carry Weight": In JSawyer mod, base carry weight is reduced from 150 to 50. andInventory Capacity: (ST + 6) * 25 That conforms to what you are reporting about your companions reduced carry weight (-100) as well. "Inventory management" is a design feature of the game. JS pushed that more than vanilla. You don't mention if you are playing in "hardcore mode", but that intentionally adjusts weights to be more challenging (limiting) as well. Some Perks can affect this as well. Otherwise you are probably going to have to engage in "mod conflict isolation" to pin down the one causing the change. -Dubious- Link to comment Share on other sites More sharing options...
Alaksandar Posted December 30, 2018 Author Share Posted December 30, 2018 From "The Vault" wiki page on "Carry Weight": In JSawyer mod, base carry weight is reduced from 150 to 50. andInventory Capacity: (ST + 6) * 25 That conforms to what you are reporting about your companions reduced carry weight (-100) as well. "Inventory management" is a design feature of the game. JS pushed that more than vanilla. You don't mention if you are playing in "hardcore mode", but that intentionally adjusts weights to be more challenging (limiting) as well. Some Perks can affect this as well. Otherwise you are probably going to have to engage in "mod conflict isolation" to pin down the one causing the change. -Dubious-JSawyer works like it should and hardcore, at which I play, doesn't really change carry weight. Well, I guess I'll need to find this mod with my own hands, I just thought if someone knows what mod can cause that. Anyway, thanks! Link to comment Share on other sites More sharing options...
dubiousintent Posted December 30, 2018 Share Posted December 30, 2018 I would start with "Follower Tweaks" because it is loading after (and thus will be "winning" any record level conflicts with) JSUE. * You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. -Dubious- Link to comment Share on other sites More sharing options...
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