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My first custom morph with Bodyslide/Outfitstudio not working in Skyrim LE


thorGraves

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Hello Everybody, I have bodylide & outfitstudio 2 installed, a Cbbe HDT body and can change that body with the CBBE-sliders built with Bodyslide in the Racemenu. So far so good, but as soon as I don armor or clothing the Body get's reverted to standardvalue, because the clothing of HDT CBBE for A Little Sexy Apparel Replacer doesn't have bodyslider-support. So... I tried to make a first armor compatible to the Race-Menu sliders...

 

I imported the armor into outfit studio, added the CBBE HDT reference to get the sliders (and did "conform all" as a quick and dirty "cut and paste"), removed the reference and saved it as a new Project. Lastly I created a Group for it and additionally created a group CBAdvanced in the same file (so I can use the standard-presets).

 

It looks, like it needs some polish, but It works in Bodyslide (pregnant body as a visible prove of concept). I made a Build with "Build Morphs" ticked on and tried it in the game, but nothing happens. While the normal weight-morph of the racemenu works, the armor isn't interested in the CBBE-Sliders' settings.

 

I think, if it works in the Body-slide Preview, there's not much missing, but I just don't find what's the problem. Does anybody see a problem with my files, or is there yet another rookie mistake I probably made?

 

 

 

https://www.mediafire.com/file/ad28yytfjcd91rw/bodysliderExperiments.zip/file

 

EDIT: The armor is present in the mod for four times (with slight variations in the path name). I took the wrong path. ...

Edited by thorGraves
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Hi there,

 

While I don't use Racemenu, I had a look at your project anyway to see if it was missing anything basic.

 

I took your files as is, built in Bodyslide, created a test esp and checked it in game. Everything works fine. I checked the outfit at different weights and it conforms perfectly. I don't see how just creating a racemenu morph would be any different.

 

Could you elaborate on "the armor isn't interested in the CBBE-Sliders' settings" ? Not sure what you're seeing/saying. Did you create your own esp for your project? Are you sure you enabled weights (by pointing the armoraddon to the _1.nif and not the _0.nif) ?

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Thanks for giving it a try!

 

Could you elaborate on "the armor isn't interested in the CBBE-Sliders' settings" ? Not sure what you're seeing/saying. Did you create your own esp for your project? Are you sure you enabled weights (by pointing the armoraddon to the _1.nif and not the _0.nif) ?

 

I didn't create my own esp, I used the files to overwrite the armor from HDT CBBE for A Little Sexy Apparel Replacer. (Not the safe way to mod it, but for a test it should be good enough).

 

I can use the different weights, too, so I think _0.nif and _1.nif works as intended.

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The Cbbe-Sliders get build by bodyslide (using Build with Bodymorphs activated) and are the same as the Sliders in Bodyslide (as seen on the picture above) just accessible in-game from Racemenu under the heading "CBBE Morphs".

 

 

 

I can use these to adjust bodyparts of the character in-game. In addition to weight = Min(0) up to Max(1), this lets you adjust other body parts, that deviate from the standard-body say broader shoulders, more massive arms, that pregnant belly in the picture above, and so on).

 

While this works on other clothings prepared by their modders to use the sliders, my attempt to make LSAR work similar have failed so far.

 

For example I made the shoulders less broad, which works on the plain body, as well as on the following suit:

 

 

However equipping my "modified" armor, everything foes back to the standard values of the amor (the shoulders are as broad as with the standad CBBE-Body).

 

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