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Reload Animation


Yamatohime

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Not my area of expertise, but it seems to me there are two likely causes: the mesh is pointing to the wrong location (FPV or TPV) or "*.kf" filename; OR the two filenames actually have the same animation. I am not aware of (but haven't investigated) any difference in reload animations depending upon whether or not you are "sneaking".

 

The "mesh" points to the "animation" file just like it does to the "texture". Make the appropriate adjustments in terminology where necessary in the following.

 

Please see the wiki article "How to fix hard-coded texture paths in NIF files" for the procedure to locate the texture file entry within NifSkope. (The path needs to be "relative" instead of "absolute"/"hard-coded" in order to be found on various installation locations, which is what that article covers.) But in short form the procedure is:
* Open the NIF file in NifSkope.
* Click on the part you want the texture for; it will highlight it in the Block list.
* Expand it and highlight BSShaderPPLightingProperty. Expand that.
* Highlight BSShaderTextureSet.
* In Block Details you will see textures (DDS files). Expand it.
* There you will see the paths to the textures used by that mesh.

You might want to look over the "Tips" and tutorials in the "Animation" section of the wiki "Getting started creating mods using GECK" article.

 

-Dubious-

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