peppergomez Posted July 12, 2012 Share Posted July 12, 2012 (edited) Hey folks, I'm running a fairly heavily modded FNV (including Project Nevada and World of Pain, among the larger mods) and want to know how I can successfully install FOOK (using NMM). Because I have messed up my mod installs in the past when attempting to get big mods to run properly together, I am sure there is a right way to install and handle load order and a wrong way, and I'd like to avoid hamfisting it. BOSS list below. Is there no option to include spoiler tags so I can hide this long list unless one clicks on it? Don't see one on the edit options. Also, is it not possible to edit thread titles? Tried using full editor but don't see any option to do so. Noticed the title got abridged. PS- If anyone reads this list and sees anything amiss in my load order, I'd really appreciate a heads up. Thanks! BOSS: −Summary Your masterlist is already at the latest revision (r4689; Jul 4 , 2012). No update necessary.Recognised plugins: 90 Warning messages: 0Unrecognised plugins: 11 Error messages: 0Ghosted plugins: 0 Total number of messages: 64Total number of plugins: 101 Plugins sorted by user rules are counted as recognised plugins.−Script Extender And Script Extender Plugins NVSE Version: 0.2.0.12 MCM.dll Version: 1.0.0.2 pn_nvse.dll sr_New_Vegas_Stutter_Remover.dll Version: 4.1.30.0 −Recognised And Re-ordered Plugins FalloutNV.esm Active DeadMoney.esm Active Bash Tag suggestion(s): {{BASH: Deflst}} HonestHearts.esm Active OldWorldBlues.esm Active LonesomeRoad.esm Active GunRunnersArsenal.esm Active ClassicPack.esm Active MercenaryPack.esm Active TribalPack.esm Active CaravanPack.esm Active Advanced Recon Tech.esm Active Detect Traps.esm Active FreesideOpen.esm Active Lucky38Suite_Reloaded.esm Active AWorldOfPain(Preview).esm Active Bash Tag suggestion(s): {{BASH: Invent, Deflst}} NSkies URWLified.esm Active Bash Tag suggestion(s): {{BASH: C.Climate, C.Light}} Note: Choose only one of NSkies - Vanilla Edition.esm and NSkies URWLified.esm, not both NVStripOpen.esm Active Project Nevada - Core.esm Active Requires: New Vegas Script Extender Project Nevada - Equipment.esm Active Bash Tag suggestion(s): {{BASH: Delev, Invent}} Requires: New Vegas Script Extender and Project Nevada - Core.esm WARZONES - Misanthropy Pure.esm Active ELECTRO-CITY - CompletedWorkorders.esm Active ELECTRO-CITY - Highways and Byways.esm Active oHUD.esm Active Requires: New Vegas Script Extender Incompatible with: aHUD.esm, iHUD.esm, Primary Needs HUD.esm Project Nevada - Rebalance.esp Active Requires: Project Nevada - Core.esm Project Nevada - Cyberware.esp Active Requires: Project Nevada - Core.esm DarNifiedUINV.esp Active CASM.esp Active Note: Do not use with Auto Incremental Save; has the same purpose. FPSWeaponWheel.esp Active FreesideOpenPatch.esp Active Requires: FreesideOpen.esm The Mod Configuration Menu.esp Active The Weapon Mod Menu.esp Active populatedcasino.esp Active Incompatible with: populatedcasino-medium.esp and populatedcasino-light.esp Project Nevada - Dead Money.esp Active Requires: DeadMoney.esm and Project Nevada - Core.esm Incompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.esp Project Nevada - Honest Hearts.esp Active Requires: HonestHearts.esm and Project Nevada - Core.esm Incompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.esp Project Nevada - Old World Blues (No Cyberware).esp Active Requires: OldWorldBlues.esm and Project Nevada - Core.esm Note: Choose only one of Project Nevada - Old World Blues.esp and Project Nevada - Old World Blues (No Cyberware).esp, not both Project Nevada - Lonesome Road.esp Active Requires: LonesomeRoad.esm and Project Nevada - Core.esm Project Nevada - Gun Runners' Arsenal.esp Active Requires: GunRunnersArsenal.esm and Project Nevada - Core.esm athornysituation.esp Active awilderwasteland.esp Active Incompatible with: awilderwastelandnobenny.esp kochandbohr.esp Active NewVegasBounties.esp Active NewVegasBountiesFSOPatch.esp Active Requires: FreesideOpen.esm outsidebets.esp Active Detect Traps - Perk.esp Active Power Armor Training Perk.esp Active Detect Traps - Traponator 4000.esp Active Detect Traps - DLC.esp Active Requires: DeadMoney.esm and HonestHearts.esm Incompatible with: Detect Traps - Dead Money.esp FasterDialogZoom.esp Active Advanced Recon Gear.esp Active Advanced Recon Tech.esp Active Advanced Recon Tech - Detect Traps.esp Active Advanced Recon Armor.esp Active Advanced Recon Range Finder.esp Active Advanced Recon Gear - Project Nevada.esp Active Armored Duster.esp Active Colossus NV.esp Active Colossus T49.esp Active Project Nevada - T49XV Patch.esp Active Requires: Project Nevada - Core.esm and Colossus T49.esp courierpowerarmor.esp Active Courier Power Armor - Project Nevada.esp Active Requires: Project Nevada - Core.esm and courierpowerarmor.esp Courier Power Armor - Advanced Recon Tech.esp Active Requires: Advanced Recon Tech.esm, courierpowerarmor.esp Dark Justice Duster.esp Active FlashlightNVSE.esp Active Incompatible with: Project Nevada - FlashlightNVSE.esp JRougeRangerCoats4Loot.esp Active AWOPDeadMoney.esp Active Requires: DeadMoney.esm AWOP-LowNPCS.esp Active Requires: AWorldOfPain(Preview).esm AWOPLowLootGeneral.esp Active Requires: AWorldOfPain(Preview).esm AWOPLowLootMWeapons.esp Active Requires: AWorldOfPain(Preview).esm AWOPLowLootSkillBooks.esp Active Requires: AWorldOfPain(Preview).esm ShilohDS-Color Maps and Icons.esp Active Delay DLC - DM + HH + OWB + LR + GRA.esp Active Requires: DeadMoney.esm, HonestHearts.esm, OldWorldBlues.esm, LonesomeRoad.esm, GunRunnersArsenal.esm Faster Terminals.esp Active Modified Combat Values v2.esp Active Quick Trade.esp Active Requires: The Mod Configuration Menu WeaponModsExpanded.esp Active Bash Tag suggestion(s): {{BASH: Invent, Delev, WeaponMods}} Incompatible with: RH_IRONSIGHTS_NV.esm, Weapon Mod Expansion.esm, AND Weapon Mod Expansion.esp Project Nevada - WMX.esp Active Bash Tag suggestion(s): {{BASH: Graphics, Invent, Names, WeaponMods}} Requires: WeaponModsExpanded.esp and Project Neavda - Core.esm and Project Nevada - Equipment.esm WMX-DeadMoney.esp Active Bash Tag suggestion(s): {{BASH: Invent}} Requires: DeadMoney.esm, WeaponModsExpanded.esp WMX-HonestHearts.esp Active Bash Tag suggestion(s): {{BASH: Invent}} Requires: HonestHearts.esm, WeaponModsExpanded.esp WMX-OldWorldBlues.esp Active Bash Tag suggestion(s): {{BASH: Invent}} Requires: OldWorldBlues.esm, WeaponModsExpanded.esp WMX-LonesomeRoad.esp Active Bash Tag suggestion(s): {{BASH: Invent}} Requires: LonesomeRoad.esm, WeaponModsExpanded.esp WMX-GunRunnersArsenal.esp Active Bash Tag suggestion(s): {{BASH: Invent}} Requires: GunRunnersArsenal.esm and WeaponModsExpanded.esp WMX-ArenovalisTextures.esp Active Bash Tag suggestion(s): {{BASH: Graphics, NoMerge}} Requires: WeaponModsExpanded.esp and Selected Arenovalis' / Milennia's Weapon Re-textures. Refer to the readme for details. WMX-PreOrderPackMercenary.esp Active Requires: MercenaryPack.esm and WeaponModsExpanded.esp EVE FNV.esp Active Project Nevada - EVE.esp Active Requires: EVE FNV.esp WMX-EVE.esp Active Requires: WeaponModsExpanded.esp, EVE FNV.esp NSkies URWLifiedOWB.esp Active Bash Tag suggestion(s): {{BASH: C.Climate, C.Light}} Requires: NSkies URWLified.esm NSkies URWLifiedHH.esp Active Bash Tag suggestion(s): {{BASH: C.Climate, C.Light}} Requires: NSkies URWLified.esm NSkies URWLifiedDM.esp Active Bash Tag suggestion(s): {{BASH: C.Climate, C.Light}} Requires: NSkies URWLified.esm DYNAVISION 2 - Dynamic Lens Effect.esp Active Incompatible with: DYNAVISION - Dynamic Lens Effect.esp Incompatible with: Field Depth.esp −Unrecognised Plugins Reorder these by hand using your favourite mod ordering utility. pipboy2500_edisleado_v8.esp Active I Got Spurs.esp Active XV Enclave Armour.esp Active Advanced Recon Riot Gear Helmet.esp Active WMX-AWOP-Overhaul.esp Active GRA WRP Compatibility Patch.esp Active AWOPLowLootMWeaponsArmor.esp Active AWOP-PNRebalanceHPpatch.esp Active Cowboy Perk Complete - New Vegas Bounties.esp Active StripOpenMain.esp Active my new merged patch.esp Active Edited July 12, 2012 by peppergomez Link to comment Share on other sites More sharing options...
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