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Mod that makes guards behave normally?


Heartcloud

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Is there a mod that makes guards behave normally and not like a bunch of imbeciles? Something similar to "no psychic guards" in oblivion that improves their AI? Because right now guards:

1. Attempts to hack the player to pieces for stealing a piece of bread... yet

2. Tries to run away like a coward if the player gets attacked by an NPC, never helps with a fight

3. Somehow have x-ray vision and magical hearing that they can pinpoint an attack to the player even if the player is a mile away completely hidden

 

1 is not that severe since a yield will solve it, 2 is just purely annoying (and makes you want to decapitate any guard you see) and 3 is just purely stupid making stealth kills completely pointless.

 

By the way what is the console command to set a crimegold level for NPCs? I know what the console command is for the player, and it doesn't seem to work for NPCs for some reason even if I select the NPC.

Edited by Heartcloud
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Is there a mod that makes guards behave normally and not like a bunch of imbeciles? Something similar to "no psychic guards" in oblivion that improves their AI? Because right now guards:

1. Attempts to hack the player to pieces for stealing a piece of bread... yet

2. Tries to run away like a coward if the player gets attacked by an NPC, never helps with a fight

3. Somehow have x-ray vision and magical hearing that they can pinpoint an attack to the player even if the player is a mile away completely hidden

 

1 is not that severe since a yield will solve it, 2 is just purely annoying (and makes you want to decapitate any guard you see) and 3 is just purely stupid making stealth kills completely pointless.

 

By the way what is the console command to set a crimegold level for NPCs? I know what the console command is for the player, and it doesn't seem to work for NPCs for some reason even if I select the NPC.

 

The first two just patently don't happen in the stock game. The guards will sometimes attack when there's an act of violence or a 1000 bounty, but minor infractions result in the dialogue about paying your fine or going to jail before there is an attack. Also, guards will attack anyone aggressive in the city. As for the third one, they don't all typically act that way, but if you attack another NPC, there is usually one random guard or npc who will turn aggressive whether you're hidden or not.

 

If those things are happening in your game, I'd say you need to take a look at what the mods you're using are doing.

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