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Blender Help, on Export...


mavmanzero

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I'm trying to just tinker and learn a bit with Blender here. I've started with some vanilla meshes. When I make a small change then export, what selections do I make after selecting obj format? What selections do i make when importing as well? I noticed the file size when done is more than twice the original size with Not having made any edits...Blender 249.2

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Simplest work flow I've found is open mesh in Outfit Studio --> Export as .obj --> Open in Blender (you can use the latest version) -- make whatever edits you wish --> export as .obj (no need to change any settings) --> open reference body in Outfit Studio --> Import .obj file --> copy bone weights and add any material files etc.

 

One trick I did use was to export a CBBE body ( or whatever body you prefer) as an .obj to use as a reference for size and position in Blender. Just make sure to delete it after applying location/rotation etc, before exporting the .obj.

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