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Question regarding Material Swaps and Grayscale


Kylas

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Hi everyone,

 

I'm relatively new to modding fallout 4 and currently I'm trying to understand a few things in order to create compatbility patches.

One of the mods, which I try to make compatible, adds a new material swap to every power armor paint and the new used bgsm files don't have grayscale files associated (see attached screenshot=).

However, it seems like the grayscale files of the original bgsm files are still active in game.

 

So my question is: Are material swaps even able to alter the associated grayscale files or is this part unaffected and the gayscale file of the original material is used?

 

Thank you,

Kylas

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I think greyscale is used for stuff like hair, if you look at the hair, dds file its just a strip with a spectrum of colours. giving a greyscale value edits where the mesh reads the texture from along that strip of colours.

 

Most armor material swaps probably just use straight up different dds texture files. if you look at the bgsm's the textures probably have different names for each material swap and are probably far more different that just a new tint of colour added to them.. I am guessing all this though.

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I thought the same, but in this case the greyscale is used to tint the power armor. I have to admit that I don't understand much about textures. It seems that the original and the replaced texture files are similar, but one is white and the other has a metal color to it.

To be more specific about the case, I'm talking about the vault-tec paint for power armors. The only thing which changes the color to the blue-yellow of vaut-tec seems to be the used greyscale and an associated colorRemappingIndex in the fallout.esm. If I adjust the colorRemappingIndex, the color in game is changed.

If the mod now swaps the material of the vault-tec paint to a material without greyscale, I would assume that the coloring is lost, but this is not the case.

 

I also tried to swap it to a material with a completly different greyscale, but it had no effect. However, changing the greyscale of the original material seems to affect the color in game, even though a material swap is active.

 

UPDATE: Nevermind, I'm just stupid :-D The type of the property of the added material swap is set to REM, that's why the original material is still active.

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