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Door description messages


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I just started using Frostcrag Reborn and I am having a problem with the teleportation portals...The description of the portal does not match its destination. For instance, in the main level, the portals say "Tester House Bruma Mid" in other places it says "Test House Bruma" They work fine though. This seems like a leftover from the modding process to me, But I can't seem to fix it.

 

First, does anyone else have this issue?

 

Second, I've gone into the CS and have found no reason why they would say that, unless I'm missing something. There is no cell named "tester house bruma mid." The ID for the portals also has nothing to do with it. I've also looked through all the scripts for clues with no luck.

 

Does anyone know how to fix this, so that the displayed description of the portals on screen can be changed to something more descriptive?

 

Great mod by the way.

Thanks

 

P.S. I also posted this on the comments thread for the mod, but the author no longer works on the project so I thought I'd ask here also.

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I dont have the Frostcrag DLC so i can't check for myself, but from what you described im guessing those aren't actual doors but activators with a teleportation script. You could try to find the them in the CS under WorldObjects -> Activator.
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  • 2 weeks later...

Doors get their description from the cell they are directed to. This is one of those hardcoded things, This means that any interior can only have one name, and you can only have one name used when you have multiple doors leading to the same exterior cell.

 

You can get around this partially using an activator named however you want, but have to pair it either with a hidden door that is activated, or use a script to move the player.

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Doors get their description from the cell they are directed to. This is one of those hardcoded things, This means that any interior can only have one name, and you can only have one name used when you have multiple doors leading to the same exterior cell.

 

You can get around this partially using an activator named however you want, but have to pair it either with a hidden door that is activated, or use a script to move the player.

 

Thanks,

 

I figured the cell had much to do with the description, but I can't find a cell with that name. I can't believe that no one else has complained about the portal descriptions on this excellant mod before me. It's quite old. Not to worry. Thanks for your help, Perhaps I did something wrong in the install. Seems too obvious a problem for someone not to have mentioned by now.....Must be me.

 

Thnaks, again.

 

OC3

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  • 1 month later...

I just started using Frostcrag Reborn and I am having a problem with the teleportation portals...The description of the portal does not match its destination. For instance, in the main level, the portals say "Tester House Bruma Mid" in other places it says "Test House Bruma" They work fine though. This seems like a leftover from the modding process to me, But I can't seem to fix it.

 

First, does anyone else have this issue?

 

Second, I've gone into the CS and have found no reason why they would say that, unless I'm missing something. There is no cell named "tester house bruma mid." The ID for the portals also has nothing to do with it. I've also looked through all the scripts for clues with no luck.

 

Does anyone know how to fix this, so that the displayed description of the portals on screen can be changed to something more descriptive?

 

Great mod by the way.

Thanks

 

P.S. I also posted this on the comments thread for the mod, but the author no longer works on the project so I thought I'd ask here also.

 

 

I solved this problem by creating messages and then adding them in the teleport tab. The message title is displayed when you mouse over the door. Check my SkyHenge mod. All the exterior doors go to the same cell, but they have different descriptions.

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I solved this problem by creating messages and then adding them in the teleport tab. The message title is displayed when you mouse over the door. Check my SkyHenge mod. All the exterior doors go to the same cell, but they have different descriptions.

 

Thanks for the info. Perhaps there is more than one way. I also fixed it by assigning a new ID to the cell and renaming it to whatever I wanted. I could not change the name of the cell until I gave it a new ID. Kind of going by memory, but I think that's how I did it.

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