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Interruptible Dialogue! (Wretched Abyss, et al.)


Goliatron

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I am very surprised that I can find no one else who is utterly annoyed by a handful of quests (or quest elements) that require you to sit all the way through every word of dialogue before you can respond. The Wretched Abyss, the Augur of Dunlain, the quest in Markarth with the rusty mace ... Several others. Why does this dialogue not work the same as all other dialogue in the game? It wouldn't be so bad if that dialogue weren't the SLOWEST and (to my ear) silliest sounding dialogue in the game. I just want to be able to skip past it. Any help here?

 

Anyone else utterly annoyed by these bits?

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  • 1 month later...

It only skips dialogue that goes to a decision, dialogue that ends in something other than a decision or the player walking away can't be skipped by e.

 

This includes pretty much every Daedric lord's monologue

 

Every other dialogue in the game can be skipped except the silliest, slowest and most annoying dialogues in the game. No one seems to mind that but me, I guess.

 

No key or action allows it to be skipped, and that is simply stupid, and inconsistent with the rest of the game.

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