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Enchanting Mods to boost item charge?


gundamzeroseven

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When I go to make an enchanted item I have a charge of 1600 available as seems to be the norm. I've found some mods that boost the charge a bit (the best being 9600). But for some reason my friend had a charge of something like 60000 and a max use of 100 instead of 85. He doesn't know what he did to get that high. I tried turning off all the mods that he's got and I don't have, but he still had a huge charge available. Does anyone know what is causing that and how I can get it? Thanks.
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When I go to make an enchanted item I have a charge of 1600 available as seems to be the norm. I've found some mods that boost the charge a bit (the best being 9600). But for some reason my friend had a charge of something like 60000 and a max use of 100 instead of 85. He doesn't know what he did to get that high. I tried turning off all the mods that he's got and I don't have, but he still had a huge charge available. Does anyone know what is causing that and how I can get it? Thanks.

Charge is determined by the base item used for the enchantment or the soul gem, the cost per use of the enchantment is determined by the enchantment. If you are talking about ingame enchantments, this can be increased by changing the settings related to soul gems or temporarily reducing the costs of the spell effects you want to use. If you are talking about within the CS you simply set how much charge you want by setting it in the weapon, then setting the cost of the enchantment to be roughly (charge/use = cost). an enchantment with a cost of 0 will allow for unlimited uses of the effect. A cost higher than the charge will make the effect never possible.

 

As far as setting spell costs go for ingame enchanting. The cost per use of the item is stored in the saved game, so if you temporarily set spellcosts for the effect you want to 0, then ingame make an enchantment with those effects, the ingame enchantment should be unlimited even after you have removed the mod that changes the effect costs. The same is true for spellcrafted spells.

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