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Need help modifying a spell


Hildabrand

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I am currently trying to modify the Sleep Spell mod from normal Skyrim for my personal use. The issues I am having is that the Mass Somnolence doesn't work on all npcs. It says some are too powerful for the spell to actually work while the other npcs in the room fall asleep. The npcs that have this issue are the ones that I have previously turned into vampires with the Better Vampires mods, so their resistance is pretty high to magic.

 

What I am trying to do though is make the spell ignore all levels and resistances which I thought I did.On the spell side, I checked Disallow spell absorb/reflect and ignore resistance. I watched some youtube guides on how to make spells, and none of them mentioned enemy levels and resistance. I even modified the magic effects with resist value none for the spells. I went over almost everything except the target conditions. Most of it seems alright and should work, but it doesn't. What am I missing to make the spell effect all npcs?

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Conditions can be in 3 possible locations. The spell, the effect, or a script. 90% of all your conditions will be on either the spell or the effect. However you say you're trying to adapt someone else's work, so they might have something built on the script level, it's rarer, but useful for more advanced effects.

 

For the "this target is too strong"... type stuff pump up your effect's magnitude and see if that has any difference, otherwise once again there could be something quasi hardcoding the effect's limits within the actual script as well.

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Conditions can be in 3 possible locations. The spell, the effect, or a script. 90% of all your conditions will be on either the spell or the effect. However you say you're trying to adapt someone else's work, so they might have something built on the script level, it's rarer, but useful for more advanced effects.

 

For the "this target is too strong"... type stuff pump up your effect's magnitude and see if that has any difference, otherwise once again there could be something quasi hardcoding the effect's limits within the actual script as well.

Thank you. It was the fact the magnitude was too low which was causing it to not effect npcs. With the increases I made, they are going to sleep now.

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