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F4SE Plugins and memory patching: Where does someone new start?


ClarkWasHere

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So I wanted to make a mod that I can use to tag any item in the game that I want using the pipboy inventory menu.

 

I was able to decompile the flash file using JPEXS and add a new input, and get that input working by making that input drop the item selected in the menu, but I notice that when I change the function from dropping the item to tagging it for search, the input does nothing.

 

The ActionScript line of code is:

 

BGSExternalInterface.call(this.codeObj,"ToggleComponentFavorite",this.List_mc.selectedEntry.formID);

 

I suspect it's the Fallout4.exe filtering out any item that isn't a Component form. So I want to create a F4SE plugin to patch the check into a No Op and allow any item to be tagged for searching.

 

I know how to make a F4SE plugin already, but I would like to figure out how I go about patching the game with a F4SE plugin?

 

How do i find the memory location where I am supposed to patch? What tools do I need to do it?

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