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idea using vampirism or sun damage


EthanBlackheart

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Was just wondering if there is a way someone can make a spell or an enchantment using vampirism that effects a target not the player with sun damage. This isn't for practical play more so a learning tool and for fun god like action.

 

I tried looking into the cs and trying to figure it out but nothing i did works at all. What i was trying to do was enchant some arrows in cs with vampirism that effects the target for the outdoor daytime enemies, with or with out sun damage.

 

If its possible it would be awesome if not that's cool too.

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Sun Damage really isn't too useful in this regard since it only works outside, when the weather has a sun damage effect to it. As it is also usually a low damage over time, its effects cannot be really noticible on most things. The shader even is setup to only be applied to "skin" portions, which only NPCs have.
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A basic script would probably get the job done...

 

Instead of actually applying Sun Damage, simply make a script that checks the time of day, and deals the appropriate damage...

 

Although, I'm not sure you can check the time of day, in which case I would have to look into it...But I'm sure it can be done easily enough.

 

~Stryder~

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Vagrant the Script i had set my weapon up to where it'd do Sun Damage to the target and double damage to any Undead

What I'm saying is that sundamage is very specific to how and when it does anything. It works on NPCs, but only when they are outside, it is daytime, and the weather is clear enough. So depending on what it being attempted here, the results may not be anything particularly useful. Emulating the damage through scripting is kinda like trying to stick a square peg through a round hole. It can be done, the question is how much effort you want to spend doing it, and if you really want those kinds of results. Unless you're using OBSE's modav2 function, applying damage directly through scripting can be very bad if the effect gets applied to the player or any other important NPC. Applying the damage through an ability or something similar ends up being a bit cumbersome and can lead to minor problems in certain cases.

 

Sundamage as it exists in game was really only designed to function on the player. It works on NPCs, but was never planned to be something which would be like an enchantment or magic effect. Because of this its function may not always be reliable against everything.

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