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More Quests


autumnsky38

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Hi everyone. I'd love to have more quests to go on in Skyrim. Now that I've finished most of the game I'm just going back and re-doing all of the same things I've done before, so I think it would be great to have more quests. I think both random (like some one asks you to bring them alchemy items for example) to quests involving new groups of people. Those were always my favorites and now that I've joined everyone and everything, it would be great to have another group to get involved with. :)

 

Oh, also, I think having more Daedric-type quests would be great as well. Whether you'd create new daedra of your own or maybe have new books and quests related to the ones we already have in the game, I think that would be neat---especially if we got to leave Skyrim for their own personal plane of existence!

 

Thanks so much---I'll cross my fingers that someday some talented modder will grab my ideas and run with them!

 

Tracy

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It would be great if there were more quests.

 

Unfortunately, Skyrim is the pits to build quest mods for. I have built a number of them and and can state this from experience. Oblivion was easy to build quests for compared to Skyrim. But the worst part is not the difficulty of building them, but their unreliability once built. If a modder builds and uploads a quest mod, he or she will live to regret that incontinent action for a long time to come. After the mod is built and play-tested and polished, it will work perfectly on the computer it was built on, but good luck on getting it to work on all the computers of other people. I don't have any real figures to consult, but I would guess that if a quest mod is built, it will only work on between 80% and 95% of the computers it is used on, assuming that the mod builder is highly skilled, conscientious, and uses all the best practices that people write about.

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Would love to see some really ambitious quests for Skyrim - something equivalent to Dungeons of Ivellon or Gates to Aesgard for Oblivion.

 

I've actually started to make notes for a puzzle-centric adventure mod that I hope wouldn't be "too" difficult to make, but since I'm not really a modder myself it may still be just another pipe-dream. (I have a lot of those, some being pretty absurd in terms of the effort they'd require.)

 

It would be great if there were more quests.

 

Unfortunately, Skyrim is the pits to build quest mods for. I have built a number of them and and can state this from experience. Oblivion was easy to build quests for compared to Skyrim. But the worst part is not the difficulty of building them, but their unreliability once built. If a modder builds and uploads a quest mod, he or she will live to regret that incontinent action for a long time to come. After the mod is built and play-tested and polished, it will work perfectly on the computer it was built on, but good luck on getting it to work on all the computers of other people. I don't have any real figures to consult, but I would guess that if a quest mod is built, it will only work on between 80% and 95% of the computers it is used on, assuming that the mod builder is highly skilled, conscientious, and uses all the best practices that people write about.

 

Huh, really? That's pretty disconcerting. :confused:

 

So, why are quests harder to make for Skyrim? Is the process more complicated than for Oblivion, or is it just a generaly buggy system?

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