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How does one go about importing a static item from an oblivion mod


HomerY

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Static meshes in Skyrim require collision data and whilst I'm almost certain that the oblivion imports you are speaking of have this, you must make sure other wise you'll end up running through a wall which defeats the purpose in a sense. To import a static item from an oblivion mod is simply taking the mesh of the mod in question importing it into nifskope within a nitri-shape branch and getting it into the creation kit with all the collision data, textures etc. This tutorial should prove more than capable in giving you the knowledge for the process, best of luck :D

http://www.creationkit.com/Exporting_meshes_to_Creation_Kit

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