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Jorrvaskr as home base


diiter

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Hey everyone!

 

First off, a little spoiler warning: you shouldnt read further if you havent completed the companions questline, but I think most of us have at this point ;)

 

 

 

 

So, I started a new character a while ago, with whom I wanted to do a little roleplay as the companions harbinger. So, after Kodlaks death I moved in at his old rooms. Everything running well so far, but there are a few things that are bothering me:

First off, and the most significant: there are no possibilities to show off my epic weapons and armors I collected from my travels, because none of the weapon-racks at jorrvaskr are useable.

So it would be really cool if someone could add a weapon-rack and 2 mannequins to the harbingers office, and maybe one more at the sleepingroom. Additionally, making the show-cases at the office useable would be really great, too!

 

Yeah well, this is the most important thing for me, but I had several other ideas, but I have no clue if it is possible to implement them. I just list them here, and if maybe someone is willing and able to make some of these things happen, I would be really thankfull :thumbsup:

 

- Making all weapon-racks and the shield/weapon-holders at the walls in jorrvaskr usable (so even the ones upstairs)

- Making Jorrvaskr a possible home for your spouse, so they sleep at the harbingers room at night and wander around the whole jorrvaskr by day (maybe even the outside area if this is possible)

- Removing the door to the sleeping quarters, so it only needs one loading screen to enter the whole jorrvaskr

 

 

Thanks to everyone in advance!! :turned:

Edited by diiter
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- Removing the door to the sleeping quarters, so it only needs one loading screen to enter the whole jorrvaskr

 

 

The sleeping quarters is a completely different cell. Hence the loading door.. it's not like if you take the door away you could just walk through it. The load door is there to teleport you to the next cell. You would literally have to move the entire contents of the sleeping quarters, walls and all, to the other cell and line it up directly with the other doorway. That could cause major issues.

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- Removing the door to the sleeping quarters, so it only needs one loading screen to enter the whole jorrvaskr

 

 

The sleeping quarters is a completely different cell. Hence the loading door.. it's not like if you take the door away you could just walk through it. The load door is there to teleport you to the next cell. You would literally have to move the entire contents of the sleeping quarters, walls and all, to the other cell and line it up directly with the other doorway. That could cause major issues.

Oh ok, well in that case I think I can live with the additional loading screen^^

 

How about the other suggestions?

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