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3d Modelling Question: How to make great looking fur?


Panarchy

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Hi folks,

 

I would like to start editing vanilla armor and clothing meshes to have better-looking fur instead of the flat, 2d textures-over-bulbous-blobs we have now. I think this could be a good way to "update" the vanilla models to look more modern. I've played around with shell texturing in the past but I think that the best results are achieved with a technique that uses overlapping, flat polygons. I've attached an example of this from the BDO pack. It looks fairly low tech, but I think the results are pretty good when done well.

 

All of the fur modeling tutorials I've found use more sophisticated techniques that (I assume) likely won't work for Skyrim, and I can't find any tutorials on how to recreate this "layered" effect efficiently. Just looking at it, it looks like it would be pretty painstaking to do.

 

Questions: what is this technique called? and how can it be achieved efficiently? I'm not looking for anybody to hold my hand through this, but if anybody could give me the proper terminology or maybe point me in the direction of learning more then I would greatly appreciate it.

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